Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Razorback on February 18, 2007, 01:13:33 AM
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Is there any significant performance advantage to keeping all the textures from a single character on 1 texture file?
Right now I've UV mapped my character from head to toe, but I saved separate texture maps for individual body parts. 7 files in all.
Five 256x256 and two 512x512 jpegs. I've tested it on WME and it works fine with steady 60fps. But of course I plan on having more characters on screen in the future so I'd like to know from people with more experience if there's anything wrong with the way I did things.
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This IMO doesn't have any performance drop since the character is constructed anyway as the whole thing and the texture division is used only while WME loads character.
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Thanks for the reply, that's great news.