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Author Topic: sitting down  (Read 2286 times)

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fireside

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sitting down
« on: February 17, 2007, 10:02:36 PM »

I was wondering how you would have the actor sit down and stay sitting down until the mouse is clicked using sprites.  I know you use PlayAnim(), for the sit down, but then the actor reverts to the stand sprite after the animation is played.
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metamorphium

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Re: sitting down
« Reply #1 on: February 17, 2007, 10:46:00 PM »

simply use either looping animation if your actor needs to perform some sort of idle animation or use the SetSprite() method of the entity in question to assign sitting state until your character needs to perform something else.
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fireside

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Re: sitting down
« Reply #2 on: February 17, 2007, 10:53:17 PM »

Thanks.
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