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Author Topic: Asylum  (Read 11042 times)

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harlock1975

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Asylum
« on: January 18, 2009, 03:15:55 PM »

Hi everyone!
"Asylum" is the temporary (and uninventive  :)) title of an adventure my brother and I are trying to complete using the great WME engine. It tells the story of a man's escape from an asylum that is currently burning down, with many crazy guys running around and some hidden truths to be unveiled. It sounds clichè?  ;D
We have 50% of the plot, the main characters and a few initial screens. I am attaching a couple of them for you to review, please be kind!

These are the features we are focusing on
  • third-person view
  • intriguing mature plot (yeah, no one has a boring one!)
  • coherent puzzles
  • 1024x768 resolution
  • an original soundtrack
I am still evaluating the 2.5D thing, though.

Well, I hope that posting here is a way of getting this project complete!
What do you think?
« Last Edit: January 19, 2009, 09:26:07 AM by harlock1975 »
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Darky

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Re: Asylum
« Reply #1 on: January 19, 2009, 12:50:55 AM »

Will this be a humour game like "Edna breaks out" ("Edna bricht aus", not sure if its released outside of Germany) which also plays in and outside an Asylum? http://www.mobygames.com/game/windows/edna-bricht-aus/screenshots

Or is this more of a serious game? (the corpse is suggesting that)

I like your attached scenes, nice art :) If your game has a serious setting you really should try to get into 2.5D, that would be more fitting in my opinion (provided you find someone who can do it properly)

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harlock1975

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Re: Asylum
« Reply #2 on: January 19, 2009, 09:25:49 AM »

Thanks for pointing out that, Darky!
The storyline will involve a few moral decisions (that will lead to three different endings) and some gory images, I think I can classify it as "mature" (I am going to edit the first post  :)).

 ::wave
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Spellbreaker

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Re: Asylum
« Reply #3 on: January 19, 2009, 09:47:49 PM »

I like 2D even for such themes ( look at White Chamber for example ( yes I know it's manga style ) ). You should simply give your scenes a much darker tint and some flickering light in WME and it should work :)
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harlock1975

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Re: Asylum
« Reply #4 on: January 19, 2009, 11:09:20 PM »

You're right, darker images will better suit the game's atmosphere  ::thumbup
The characters are our real problem, right now. 2D animation on paper is a pain and my skills with 3D are dated back to the DOS version of 3D Studio!!!

Maybe I posted too early  :-\

Oh, well, we'll see.
Cheers!

PS One of the reasons I started developing this game is the release of White Chamber's source code, I loved that game!
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harlock1975

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Re: Asylum
« Reply #5 on: February 12, 2009, 11:48:48 PM »

We darkened it a bit and put in our main character (sorry, Molly!).
The walk animation really needs improvement, but we're working on it.



 ::wave
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mylesblasonato

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Re: Asylum
« Reply #6 on: February 13, 2009, 12:45:22 AM »

Hi man,
Just want to say that your art style is fantastic and I'm looking forward to playing it :)
Keep up the great work.

Cheers ::beer
Myles Blasonato.
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harlock1975

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Re: Asylum
« Reply #7 on: February 13, 2009, 10:27:28 PM »

Thank you very much, Myles!
I was afraid this comic-bookish style was not right for a game
I will forward your compliments to my brother, who's the main artist!

Cheers,
Luca
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harlock1975

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Re: Asylum
« Reply #8 on: April 01, 2009, 10:07:50 PM »

Long time, no see :)
We are still working on the game, and it's getting better (well, I have a few problems I am going to discuss on the tech forum). I hope to have a demo available in a month.
In the meantime, here's a front image of Carlo, our main hero!



Stay tuned!
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Akusa

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Re: Asylum
« Reply #9 on: April 02, 2009, 11:36:59 AM »

Wow i love your art style, shaggy lines and very simple coloration like a pencil drawing. Exspecially the shaggy lines fit the insane location, a place where everything is out of place etc.
Only the colors could be a little bit darker. John Bolton would be something that comes to my mind (the comic artist, not the politican)
Please note i do not say you have to mimic his style but maybe he could be an source of inspiration.



Also maybe i can help you with your animation problem:
there are great sites out there with free *.bvh motion capturing animations like these two sites:
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture
http://accad.osu.edu/research/mocap/mocap_data.htm

free to use and i think if one in your team can use a 3d application you could use the animations as some kind of rotoscoping technology.
I use them for my rendered 3d animations and the quality is simply stunning!
« Last Edit: April 02, 2009, 12:01:30 PM by Akusa »
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harlock1975

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Re: Asylum
« Reply #10 on: April 02, 2009, 09:37:35 PM »

Thanks Akusa!
I didn't think I could find motion capture files so easily, I am currently trying to use them in Blender.
Hope we can manage it!

 ::wave
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