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Author Topic: Glitch with actor's eyes (z-fighting?)  (Read 3367 times)

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Dionysius

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Glitch with actor's eyes (z-fighting?)
« on: December 02, 2009, 04:55:25 AM »

I have a some glitch with main actor's eyes. Here is the demo (~24Mb)
To quit from the demo press ESC, then click on the door icon, then click on the left button.

Is this Z-fighting problem? How to solve this?
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Mnemonic

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Re: Glitch with actor's eyes (z-fighting?)
« Reply #1 on: December 02, 2009, 08:32:00 PM »

Well the obvious advice here is avoid placing polygons that have almost the same depth.
Also you can experiment with the near/far clipping plane distances in SceneEdit. If you keep more depth between the planes, there will be higher depth precision with lower chance of depth-fighting.
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Dionysius

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Re: Glitch with actor's eyes (z-fighting?)
« Reply #2 on: December 03, 2009, 09:14:56 AM »

OK, thank you. I'll try it
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