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Topics - slayte

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1
Technical forum / video problem
« on: September 23, 2003, 12:52:33 PM »
Hello (from France)!

I have created a little introduction movie with Poser 4 and compress it with Divx Codec 505.
It works fine under Windows Media Player, Virtual Dub, Divx Player... But under WME i get two small videos (duplicate) with colors problem.

When i use Indeo 5 codec it works fine under WME but the AVI is four times bigger !!

Is there a compatibility problem between Divx codec and WME ?





2
Technical forum / problem with TalkStances
« on: September 02, 2003, 08:16:00 PM »
Hello from France !

First of all, congratulations for WME. It's a very fun soft.

Actually, I work on a game and i encounter a problem with the TalkStances (syntax problem ? misunderstood function ?...)

One of my charagters must talk and "think" sometimes. So i have added these blocks on my character file :

  TALK
  {
    SPRITESET
    {
      LEFT       = "actors\mike\ll\talk.sprite"
      RIGHT      = "actors\mike\rr\talk.sprite"
      UP         = "actors\mike\uu\talk.sprite"
      DOWN       = "actors\mike\dd\talk.sprite"
      ...
   
    }
  }

  TALK_SPECIAL
  {
    SPRITESET
    {
      NAME     =  "think"
      LEFT       = "actors\mike\ll\static.sprite"
      RIGHT      = "actors\mike\rr\static.sprite"
      ...
    }
  }

When i use actor.Talk(" Some text...",,,"think"); i get a syntax error.
When i use actor.Talk("Some text...",null,null,"think"); no syntax error but the talk sprites are always executed, and the static sprites are never used.

I have bypassed temporarely the problem with a function which test the character direction and force the sprite with ForceTalkAnim but i think than the Talk Stance is the best way ???

So could you help me ?

Thanks

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