Wintermute Engine Forum
Wintermute Engine => Bug reports => Topic started by: atm_deev on December 03, 2008, 08:20:24 AM
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[wme 1.8.008]
GetSoundPosition()
this function very strange works... not understand.
Game.PlaySound ("sounds\fireplace.ogg");
Game.LOG ("this.GetSoundPosition() = "+ Game.GetSoundPosition());
LOG:
this.GetSoundPosition() = 1974
Other sounds give different values.
p.s.
Or I obtuse or one of two...
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Yes, this method is buggy (as well as GetMusicPos()). If you need precise position, you can workaround it by remembering the start time:
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Thank you. I was forced to do so to do.
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I was just curious if this issue was ever addressed in a subsequent build. I couldn't find any further information, and it's not in the "will not fix" category. I'm debating engines for a project, but I need pretty precise audio control.
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No, no progress on this one.