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Topics - Pixelschmied

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1
Software and games / FontMap - Free Bitmap Fonteditor
« on: February 04, 2008, 09:22:35 AM »
Hello WMs,

I found today a nice an free Bitmap Fonteditor, who calls FontMap. This App is very easy to use (you can switch the language from german to english) and perhaps it is interesting for you.

More info & download: http://www.purearea.net/pb/showcase/show.php?id=165#

With font greets,

Pixelschmied





2
Technical forum / Question about LeftClick on Button/Inventory
« on: January 27, 2008, 10:39:33 AM »
Hello WMs,

I search around the board/wiki, but I can't find any solution to my problem. I will try to explain. There are two opportunities to open the inventory. With the <TAB> key you can open/close, or you move the cursor to the top, it will brings a window and you can click on the "bag" to open/close the inventory. Or you can close the open inventory with left click on the "close" button.

Now my problem/question: If I pickup a item in the inventory and left click on the "close" button in the inventory or in the top on the "bag" button, the CanHandleEvent is active and the actor will talk his "use item-x with...". How can I disabled this handle? I wish that if you have a item-cursor you will not get any messages if you left click on the "close" or "bag" button. I find in the documentation the attribute IgnoreItem, but I don't no how and where to use it. Here is a little screenshot, so that you may be better understood.



Can anyone help me? Thank you in advance.

Pixelschmied


3
Hello WMs,

I have a door in my scene and if you "LeftClick" the actor "WalkTo" to this door and speaks a sentence. The same with "LeftDoubleClick" and "RunTo" with the same sentence. All works fine, but I have a question: It is possible that I set only once this sentence, because I do not want to do everything twice, because it's the same thing. I hope you can understand what I mean.

My door script look like this:

Code: WME Script
  1. on "LeftClick"
  2. {
  3.         actor.WalkTo(220, 621);
  4.         actor.TurnTo(DI_UP);
  5.         actor.Talk("This door is closed!");
  6. }
  7.  
  8. on "LeftDoubleClick"
  9. {
  10.         actor.RunTo(220, 621);
  11.         actor.TurnTo(DI_UP);
  12.         actor.Talk("This door is closed");
  13. }
  14.  


My idea was e.g.

var = WasClicked = 0;
and within on "LeftClick" and "LeftDoubleClick" I set the WasClicked +1
and after all I will ask if(WasClicked == 1)
{
actor.Talk("This door is closed!")
}

I don't know how I should do it. Thank you in advance for your help.


4
Technical forum / Inventory open/close with the same key
« on: January 11, 2008, 09:50:49 PM »
Hello WMs,

I just try to design my inventory like a RPG and all looks fine. It should be open/close via the <TAB> key and it will working to open the inventory, but not close with the <TAB> key! Here is the piece of code (I stop here with the <BACK> key), where is in my game.script under - on "Keypress". Can someone tell me what I need to do?

Code: WME Script

I thank you in advance for your help.

A few minutes later... I have now changed and it seems to be working by my Rookie-Coding  :o

Code: WME Script
  1. else if(Keyboard.KeyCode==VK_TAB && Game.Interactive && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true;
  2.  

I have here in this forum searched, but found nothing about my question above. That's why I posted it here. Hope, it is ok.


5
Technical forum / Problem with hidden geometry make with Blender
« on: December 31, 2007, 01:27:03 PM »
Greetings to all,

I am new in Wintermute Engine and I have problems brings the hidden geomtry in SceneEdit where I made in Blender (Version 2.45 + 3DS Exporter from the Wiki-Page). In SceneEdit I can select the camera, but I can't see the geometry like the blue or red mash. I played around with de FOV, but nothing!  I have been search in this forum, but I have nothing found suitable. I also tries the Template 3DS file from BigFish http://forum.dead-code.org/index.php?topic=2124.0, but I can't see the meshes. When I look at the wme_demo_3d, or the tech demo from DREAMWEB (very nicely done) all is fine. Can someone please help me, otherwise I will soon bite into the edge from my table.

I thank you for any help and I wish you all a good year 2008.

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