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Messages - Aritz

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1
Technical forum / Animated textures?
« on: February 24, 2008, 05:29:45 PM »

Hi, it is posible to use animated textures for a 3d object? Like PNG sequences?

2
@ Dudeldei:

Where to find this free version of anime studio?
I only found the trial version.  ::slug


The old name of Anime studio was Moho, and it was free, before eFrontier bought it and change the name. It is basically identical. Anime Studio comes with more examples, but the help files are the same. Try finding it in internet as Moho 5, Lost Marble Moho 5

3
Feature requests, suggestions / Screen Resolutions
« on: June 03, 2007, 06:19:58 PM »
It would be great to have a system to run the games in any resolution/aspect like in full 3d engines. Seeing the games in LCD without its native resolutions is really anoying. Or at least a system to have a native resolution, plus a customiced borders for different resolutions if you don´t want to play in windowed mode. For example, I have a 1680 x 1050 resolution monitor and I would like to make/see may demos in full unscales quality  :-\.

4
Technical forum / Self illuminated
« on: October 20, 2006, 10:37:47 PM »
Hi, I would like to know if it is possible to add a self illumination property to 3d actors and entities, like in 3ds max. It would be usefull for making ligths and 2d style 3d character, to add less volume.

5
Technical forum / Re: Dialogue text window size
« on: August 29, 2006, 06:00:02 PM »
OK, thanks  ::thumbup

6
Technical forum / Dialogue text window size
« on: August 29, 2006, 01:59:46 AM »
I would like to add a background to dialogue and label texts. How can I fit the window size to the text size?

7
Technical forum / Fonts... creating outlines
« on: August 17, 2006, 11:53:50 AM »

¿How can I make font outlines? Yes I know I can insert this in the bitmap but... if the outline/shadow is bigger the distance between letters is bigger too. And the trick using layers works only with 1 pixel outlines.
Thanks.

8
Technical forum / Re: Acelerate/decelerate scrolling
« on: August 04, 2006, 11:27:36 PM »

I have tried making a controller for the scroll speed. Any advice for making it smoother. It works quite good but it can be notice speed level changes yet.

from game_daemon.script:

var ScrollActorDist = 0;
var ActorXPos;
var SpeedVar = 2;
var MaxScrollSpeed = 112;

// SCROLL SPEED CONTROL

   ActorXPos = actor.X;
   if(ActorXPos < Game.ScreenWidth/2) ActorXPos = Game.ScreenWidth/2;
   if(ActorXPos > Scene.Width - Game.ScreenWidth/2) ActorXPos = Scene.Width - Game.ScreenWidth/2;
   ScrollActorDist = Scene.OffsetX + (Game.ScreenWidth/2) - ActorXPos;
   if(ScrollActorDist < 0) ScrollActorDist = - (ScrollActorDist);
   if(ScrollActorDist == 0) ScrollActorDist = 1;
   Scene.ScrollSpeedX = ((Game.ScreenWidth*SpeedVar)/ScrollActorDist);
   if(Scene.ScrollSpeedX > MaxScrollSpeed) Scene.ScrollSpeedX = MaxScrollSpeed;

Thanks,
Aritz

9
Technical forum / Re: Acelerate/decelerate scrolling
« on: July 20, 2006, 09:24:55 AM »
I mean to say the speed of the camera following the main character. By default when the character is walking and the camera starts following the movement (when starts the scrolling), the start-end speed are constant and not smooth.
I  will try to do it with the attributes you comment.
thanks ::wave

10
Technical forum / Acelerate/decelerate scrolling
« on: July 19, 2006, 02:31:15 PM »

Hi, I'm new in this forum and new wme user too. I have been playing a bit with this great tool but i have of course some questions.

It is possible to make aceleration in scrolloing? I mean something like in Broken Sword 2

Thanks

pd: Sorry for my english.

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