Wintermute Engine Forum
Czech forum => Technické fórum => Topic started by: Michal on August 25, 2003, 01:24:55 PM
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Cau Mnemonicu a ostatni mam problem mam entitu a pri levym kliku by se mel udelat rozhovor bohuzel mi to prik overeni syntaxe scriptu a pri kompilace haze chybu tady je script.Prosim o pomoc.Diky cau:)
#include "scripts\base.inc"
var babka = Scene.GetNode("babka");
on "LeftClick"
{
Game.AddResponse(1, Dobr
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Nejak blbe se to zkopirovalo:))Tak teda znova
Cau Mnemonicu a ostatni mam problem mam entitu a pri levym kliku by se mel udelat rozhovor bohuzel mi to prik overeni syntaxe scriptu a pri kompilace haze chybu tady je script.Prosim o pomoc.Diky cau:)
#include "scripts\base.inc"
var babka = Scene.GetNode("babka");
on "LeftClick"
{
Game.AddResponse(1, Dobr
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Jakou chybu to hlasi? Nemuzu to ted tady zkouset...
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15:33: Scanning packages...
15:33: Registered 0 files in 0 package(s)
15:34: Compiling script 'C:\Program Files\WME DevKit Beta\projects\doktor\data\entities\babka\babka\babka.script'...
15:34: Error@line 5: Invalid character
15:34: Compiling script 'C:\Program Files\WME DevKit Beta\projects\doktor\data\entities\babka\babka\babka.script'...
15:34: Error@line 5: syntax error
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Ahaa, musis dat to "Dobr
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Oka diky moc.Cau:)
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A jeste neco:)Jak mam prosimte udelat to,ze kdyz vyberu otazku a baba odpovi tak aby mi to potom znova zobrazilo otazky a ne aby se rozhovor ukoncil
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Treba nejak takhle:
[code]
#include "scripts\base.inc"
var babka = Scene.GetNode("babka");
on "LeftClick"
{
var BeziDialog = true;
while(BeziDialog)
{
Game.AddResponse(1, "Dobr
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Diky moc.Cau:)).Cau:))