Wintermute Engine Forum

Wintermute Engine => Scripts, plugins, utilities, goodies => Topic started by: Malasieno on May 04, 2006, 11:00:18 PM

Title: lightwave .X exporter for objects and animation
Post by: Malasieno on May 04, 2006, 11:00:18 PM
Hello to everyone.
I was making some experiments and searching the internet i found this plugin for lightwave that exports directly in .X format.

What this plugin CAN do:
Exports animation made in SCENES done with bones IK and FK.
Exports UV maps.

What this plugin CAN NOT do:
Export morphs
Export MDPLUG scan
Export BONES joint compensation or muxle flexing.

I found anyway that sometime file exported must loaded into fragMOTION and re-exported again.

Stay tuned for upgrade.

PLUGIN NAME: DirectX Export
http://www.dstorm.co.jp/english/plugin/object.htm (http://www.dstorm.co.jp/english/plugin/object.htm)

Title: Re: lightwave .X exporter for objects and animation
Post by: Mnemonic on May 05, 2006, 10:42:23 AM
Great, thanks for the info, Malasieno. Staying tuned :)
Title: Re: lightwave .X exporter for objects and animation
Post by: konamo on March 27, 2008, 03:51:27 PM
For me not working in animation file (With and without ik)

Some works?

What are the correct settings for export?