Hello.
Is there any way to set "Global Ambient" value? I mean - the amount(color) of ambient lighting for whole scene, not just for a single light. I've already tried to do a simple hack and call IDirect3DDevice8->SetRenderState(D3DRS_AMBIENT, 0xFFFFFFFF). This didn't work. It looks like there is no mention about ambient lighting in documentation. *.3ds files doesn't have "ambient-related" chunks either. In current scene setting up many point lights is not an option.
How problem can be solved?