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Author Topic: Latest beta: WME 1.8 beta 4 (September 9, 2007)  (Read 31527 times)

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Stucki

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #30 on: July 20, 2007, 07:15:39 PM »

Did some testing with some of my scenes: here are the resulting fps

Scenes 1280 * 960 pixels, one 3d Char about 3000 polys several layers and many particles ,playing in windowed mode on 1900 * 1200 screen

Scene - DX 8 - DX 9 T&L - DX 9 no T&L - 
___________________________________
1        - 092  -    163     -    018   
2        - 094  -    110     -    022
3        - 122  -    145     -    028
4        - 105  -    104     -    104
5        - 160  -    196     -    047
6        - 197  -    206     -    052
7        - 082  -    170     -    025

so every scene except one is running faster in dx9 with T&L and this one is equal to DX 8 !! Hurray !!! fantastic work you have done.
but why is DX9 without T&L so much slower than DX8 ?
stucki

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #31 on: July 20, 2007, 07:20:28 PM »

Thanks for the report!

but why is DX9 without T&L so much slower than DX8 ?
You are using Vista, right? For whatever reason software T&L in DirectX 9 is extremely slow in Vista, much slower than DX9 in XP and slower than DX8 in Vista. It's strange, but it's true..
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Stucki

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #32 on: July 20, 2007, 07:43:57 PM »

yes i am using vista ... the good things about this. I think everybody who runs vista will have a t&l capable videocard ....

but why is there this one scene running at an equal fps rate in every configuration ? . its the largest one in screen resolution about 2000 pixels wide, but if i am right its the only one without particles ... can this be the reason ?!?

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #33 on: July 21, 2007, 03:15:07 PM »

I don't think the particles are to blame. That particular scene is probably hitting some other limit of your video card, such as the fillrate.
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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #34 on: July 24, 2007, 11:13:57 PM »

two problems maybe with the beta

i have a problem with the new scrolling behaviour for larger scenes.
in scene edit the geometry (3ds-file) is on the right place. in the engine its missplaced. the shadows appear at the wrong place.
that changes when i turn on use pre 1.7 scrolling . than everyting works fine ! what changes exactly between these two modes ?

the other one is when my menu [talk take etc] is activated. the mousecursor becomes a little weird. Looks like part of a green font.
the same for the mainmenu [ on hitting escape] when the menu [ talk take etc.] is activated. where the menugrafiks should be is some weird green font

here are two images for better understanding



Mnemonic

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #35 on: July 24, 2007, 11:18:39 PM »

than everyting works fine ! what changes exactly between these two modes ?
By default WME assumes the camera overviews the entire scene (i.e. the viewport width is the width of the scene). The pre-1.7 mode means the camera only overviews the visible area of the scene (i.e. the viewport width is the game resolution).


the other one is when my menu [talk take etc] is activated. the mousecursor becomes a little weird. Looks like part of a green font.
the same for the mainmenu [ on hitting escape] when the menu [ talk take etc.] is activated. where the menugrafiks should be is some weird green font
Yup, I know about it, already fixed it. Thanks.
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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #36 on: July 25, 2007, 08:16:47 AM »

super.
and have you fixed the misplaced geometry when not using pre 1.7 scrolling behavior, too?

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #37 on: July 25, 2007, 08:58:52 AM »

No, I didn't do any changes to scene scrolling in 1.8. Are you saying 1.8 behaves differently than 1.7 did? Does your camera view the entire scene?
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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #38 on: July 25, 2007, 09:27:47 AM »

i do not know if this is to Version 1.8.
but if i do not check the pre 1.7 scrolling button the 3ds geometry is missplaced in the engine even in scene edit it displays at the right place.

i can see this because my shadows fold on the right geometry but in the wrong place.
but maybe this was in 1.7 too.

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #39 on: July 26, 2007, 08:54:07 PM »

Let me repeat the question, is your camera set up to view the entire width of the scene?
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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #40 on: July 26, 2007, 10:20:09 PM »

sorry but i am not sure what you mean. set up to view the entire width where ?? In Wme or in 3dsmax
and where can i set this value ?

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #41 on: July 26, 2007, 10:21:25 PM »

In max. If you enable view through the camera, do you see the entire scene or only part of it?
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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #42 on: July 27, 2007, 06:03:17 PM »

i see the entire scene.
the camera renderings are the backgrounds in my scene. i did not know that i can render more than i can see in the camera viewport ...

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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #43 on: July 28, 2007, 11:19:03 AM »

Would it be possible to make some one-scene demo for me to test? These things are quite hard to simulate for me..
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Re: Latest beta: WME 1.8 beta 2 (July 19, 2007)
« Reply #44 on: July 28, 2007, 02:24:38 PM »

yes i hope to get it done tomorrow ...
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