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Author Topic: Attaching scripts from external sources  (Read 5342 times)

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piere

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Attaching scripts from external sources
« on: January 25, 2014, 09:22:13 AM »

Hello is it possible to attach scripts to actors from external sources? Right now when I do actor.AttachScript("C:\test.script"); it works fine in debug mode, but when the game is compiled, it does not work. Any idea why, or how to make it work after the game is compiled? Thanks
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eborr

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Re: Attaching scripts from external sources
« Reply #1 on: January 25, 2014, 10:11:43 AM »

Is that not something to do with the script being referenced by an absolute address. Rg C:\something\ . Try putting it in the savegames location
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Mnemonic

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Re: Attaching scripts from external sources
« Reply #2 on: January 26, 2014, 12:39:22 PM »

You would need to bundle the script compiler (dcscomp.dll) with the compiled game. It will only work on Windows.
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Re: Attaching scripts from external sources
« Reply #3 on: January 30, 2014, 09:45:55 PM »

Oh I meant the DLL needs to be in the game directory.
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Mnemonic

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Re: Attaching scripts from external sources
« Reply #4 on: January 31, 2014, 07:44:04 AM »

By default *.inc files are excluded from the compiled project, because normally they're not needed. See your project settings -> filters.
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piere

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Re: Attaching scripts from external sources
« Reply #5 on: January 31, 2014, 09:24:23 AM »

Thanks Mnemonic it works ! Now are there any disadvantages or negative effects for including the .inc files?
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Mnemonic

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Re: Attaching scripts from external sources
« Reply #6 on: January 31, 2014, 06:45:12 PM »

No, not really.
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