Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Lazov on January 19, 2014, 01:21:33 PM
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Hello!
There was a problem with scaling a character on stage.
The problem with static sprite.
When scaling character is distorted, especially the face.
When I reduced the resolution of the character (and change the scale on the stage, because the character is smaller), the distortion becomes smaller.
At first I thought that the problem in the engine. Then put another sprite, distortion disappeared. So I do not understand what the problem is.
Our sprites:
Original Size:
http://yadi.sk/d/LpHVzzqcGKeJy
Reduced size (less distortion):
http://yadi.sk/d/ckf41SNiGLCBB
Sprite without distortion:
http://yadi.sk/d/w1xfeX2zFwqYK
Sorry for bad English.
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Can you post in game screenshots so we can see what the distortion looks like?
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Of course! I even lay out your project WME.
All sprites are located in the "walk" (data \ actors \ petka \ dd \ walk).
Screenshot:
http://yadi.sk/d/ykwhKz-vGT9CQ
project:
http://yadi.sk/d/TQWX5VrgGT9Hm
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Дело в том, что ва
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We asked for an artist to redraw the sprite, but nothing has changed.
http://yadi.sk/d/hZT04-isGWjDQ
And to these sprites we had something like this:
http://yadi.sk/d/4noGAhPhGWkJt
This highly distorted ...
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See pm. And the new character looks more pleasant and less brutal than previous :)