Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - drakon

Pages: [1]
1
Game design / I think I need a new design process
« on: September 03, 2005, 02:08:43 AM »
I am having a real problem at the moment trying to write a story to use for an adventure game. I have a couple of ideas but I'm finding it very difficult to plan out a cohesive story. Part of the problem I think is that I have certain ideas on how the game should look and work and Im trying to create a story around that. The game is going to be a weird mix of computers and indiana jones style action. It's played out from 2 different angles by 2 different characters. I also have the prelude kinda planned out but I'm more or less stuck there.

Does anyone have a good method of planning out storyline? I'm more into programming and can do basic graphics so I'm usually not the best with working out stories.

2
Technical forum / floor layer boudary
« on: September 02, 2005, 04:32:04 PM »
I was just wondering whether or not you should keep the floor layer and blocked areas tight to the edges? I am not sure how WME handles the edges but I dont want part of my character disappearing into the wall so should I follow the line where the floor meets the wall or should I move the boundary out a bit?

Pages: [1]

Page created in 0.038 seconds with 22 queries.