Wintermute Engine Forum

Wintermute Engine => Technical forum => WME sources discussion => Topic started by: jjsteele on November 04, 2009, 06:30:30 PM

Title: Compiling Game.exe
Post by: jjsteele on November 04, 2009, 06:30:30 PM
I am trying to create the game.exe that is produced when packaging the game, but cannot work out what I need to do to make this happen. Can someone help?

John
Title: Re: Compiling Game.exe
Post by: Mnemonic on November 04, 2009, 07:50:34 PM
In the Project menu, select "Compile packages".
Title: Re: Compiling Game.exe
Post by: Mnemonic on November 04, 2009, 07:52:50 PM
Ok, I noticed this is in the wme sources subforum. What exactly are you trying to do? Compile your game in WME ProjectMan, or recompile WME from sources? You don't need to recompile WME to develop the game, the sources are intended for advanced developers who want to alter the engine internal functions.
Title: Re: Compiling Game.exe
Post by: jjsteele on November 05, 2009, 02:56:58 PM
I think I have it sorted, if the DLLs are left out of the directory, the compiled exe doesn't run the debugger so it works fine. We are producing a version for another non-Windows platform so need to re-compile :-)
Title: Re: Compiling Game.exe
Post by: odnorf on November 05, 2009, 04:14:42 PM
May I ask which not-window platform?
Title: Re: Compiling Game.exe
Post by: jjsteele on November 06, 2009, 10:41:11 AM
Can't say too much, but wii will be making an announcement shortly.
Title: Re: Compiling Game.exe
Post by: Mnemonic on November 06, 2009, 12:01:32 PM
Do you have some actual results, or is it something you're planning to do?
Title: Re: Compiling Game.exe
Post by: jjsteele on November 06, 2009, 01:07:01 PM
No results yet - we will keep you posted when we do.