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Author Topic: Ghost in the Sheet - Announcement  (Read 5404 times)

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metamorphium

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Ghost in the Sheet - Announcement
« on: February 12, 2007, 10:06:13 PM »

Dear muties,

as we are reaching our game completion, we'd like to point you towards our website, where you can find more info.

it's (surprise): http://www.ghostinthesheet.com

If you're not bored with PR, read the following:

Independent game developer CBE announces the revelation of a new point'n'click adventure game entitled Ghost in the Sheet which takes place in a haunted factory. Player assumes the role of a ghost, who has been wrapped by his boss into an old dirty sheet and sent to his first afterlife mission - to discover, why the factory stopped its operations. Obviously the afterlife is not a place for eternal rest for our ghost as he has to undergo many challenges to reveal the dark truth behind the factory called "sector Omega".

Since the player is a ghost, his interaction with the world is through his paranormal powers. Players start with a simple Telekinesis but as they progress through the game world, they learn new paranormal abilities which help them to uncover more informations ( and those skills are of course vital for many puzzles and challenges scattered throughout the factory).

Key highlights:

    * High resolution 1024x768x32 graphics put alive with animations.
    * Gripping storyline in black comedy 'afterlife' style.
    * Skill learning system. As player progresses through the game, he learns new paranormal skills which are then vital for his next progress
       and which ranges from conventional Telekinesis to obscure skills like Scary Sound.
    * Nonlinear gameplay in a sense of freely roaming the factory and solving puzzles in different order. The story itself has one ending and is
       linear though.
    * Music and Sound design seamlessly integrated into the game.
    * Funny minigames integrated into the gameplay.
    * No dying, mazes, slider puzzles or timed sequence.
    * NPC's who reveal hints for the puzzles, provide backstory and help you not feeling alone.
    * Comic style cutscenes pushing the plot forward.

And mainly! WME used for the game creation.
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J.U.L.I.A. Enhanced Edition, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet

TheDerman

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Re: Ghost in the Sheet - Announcement
« Reply #1 on: February 13, 2007, 12:20:15 AM »

* No dying, mazes, slider puzzles or timed sequence.

Forget it then. :(

Haha, I joke of course. Looking forward to it. Good work. ::rock
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Razorback

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Re: Ghost in the Sheet - Announcement
« Reply #2 on: February 17, 2007, 05:34:52 PM »

Love the atmosphere, (judging by the website, which is great) and the artwork is fantastic!

Also looking forward to play it.  ::thumbup
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SiriusCG

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Re: Ghost in the Sheet - Announcement
« Reply #3 on: February 19, 2007, 09:12:36 PM »

Very nice! Looks like some real thought went into the "atmosphere" and the artwork appears top notch! :)

I enjoy seeing WM projects like this as it inspires us to forge ahead with our project...  ::)
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"And if you don't have a story to tell, you're not making an adventure game so much as you are blowing your nose on your computer screen."

Nihil

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Re: Ghost in the Sheet - Announcement
« Reply #4 on: June 25, 2007, 12:49:06 PM »

There is a very nice preview over at Adventuregamers: http://www.adventuregamers.com/article/id,749
 

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