Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Prote1n on April 19, 2010, 09:11:06 AM

Title: Pixel Precise and rotation
Post by: Prote1n on April 19, 2010, 09:11:06 AM
I noticed that the "Pixel Precise" option works well when the entity/sprite rotation is null, but when i rotate it , the precision is just average .... did anybody else notice it ?
Title: Re: Pixel Precise and rotation
Post by: metamorphium on April 19, 2010, 04:40:37 PM
it's not average, it's still the original. It's the old pain of WME. I've created a workaround for this, but it works only for simpler regions.