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Author Topic: greek translation problems  (Read 4386 times)

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odnorf

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greek translation problems
« on: April 26, 2003, 04:14:35 PM »

I'm translating the Project Manager into greek. I have done 30% of the job (I don't have much time) and there are two problems.

The first one appears in the "shared tools settings" window.
Usually, a phrase in greek is bigger than a phrase in english so the greek phrase can't fit. Check the image:
http://master.math.upatras.gr/~odnorf/settings_error.png

The second one is in the preview window. It can't display greek characters at all.
http://master.math.upatras.gr/~odnorf/preview_error.png
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Re:greek translation problems
« Reply #1 on: April 27, 2003, 08:02:16 AM »

OK, the first one: I will make it wider. But the second one is a bit tricky. The preview pane is displayed by the engine itself, therefore it uses the WME bitmap fonts. So, you'd have to create a greek bitmap font and I'll have to make ProjectMan to use that font instead of the standard one.
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odnorf

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Re:greek translation problems
« Reply #2 on: April 27, 2003, 09:13:34 AM »

The preview pane is displayed by the engine itself, therefore it uses the WME bitmap fonts. So, you'd have to create a greek bitmap font and I'll have to make ProjectMan to use that font instead of the standard one.

I have created a bitmap font which has english AND greek characters. I have tested it in a game and the greek text works fine (I have even put the greek characters in the translation to be seen in the preview panel, which also works). But the Project Manager just uses the default outline_green font (which I have even deleted from my game's dir). If you put an option in ProjectMan to choose the font for the preview panel that would be great.

EDIT: In Debug mode the engine is using my system font which has the greek characters. So you can just tell the ProjectMan to use that system font too.
« Last Edit: April 27, 2003, 09:17:53 AM by odnorf »
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Mnemonic

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Re:greek translation problems
« Reply #3 on: April 27, 2003, 12:17:09 PM »

So you can just tell the ProjectMan to use that system font too.
Yes, that's what I thought. Currently the outline_green font is stored directly in ProjectMan.exe.
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