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Messages - varnama

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31
Scripts, plugins, utilities, goodies / Re: WME Visual Script Editor
« on: October 18, 2005, 12:05:40 AM »
I'm Really happy with this program!!  :D
Implement "check Syntax" i think it will do perfecttt :o
Good job Mac an other time!!

32
Scripts, plugins, utilities, goodies / Re: WME Visual Script Editor
« on: October 16, 2005, 12:23:10 PM »
Hi all! First, Good Work Mac! It's greattttttt! :D
I have only a little one suggestion if it's possible, usually i have the bad habit to select text from down to up, but vse doesn't leave me only from up to down.. That's all, thanks very much!

P.D: I think  'MiniIntelliSense' and the option of listbox areeeee cooooool!!  ::rock

33
General Discussion / Re: WME 1.5.2
« on: October 12, 2005, 02:13:19 AM »
Hi! First Good Update ::rock,  but I have one question..
For now i'm using in one scene Jerrot's WeatherGod, I see the new plugin for snow and i think it's look a lot better, but i have one problem trying implement in my scene, the scene is with scroll, and only display plugin in first 1024x768 sector, you can walk off there and plugin are cut in 1024 line.. Jerrot's WeatherGod have two varariables to declare height and width of screen, example:

var layer_width           = 3593;
var layer_height          = 1264;

A there any variable in plugin snow to do this? That's all, thanks very much!

34
Feature requests, suggestions / Re: 3d geometry suggestion
« on: August 13, 2005, 03:22:30 AM »
Hi Nihil!
About your first question 3d actors on 2d backgrounds, it's complicated to explain, but yes this is the idea..
And the second question I don't think so at all, and i try to explain them.. I can see how work Sceneeditor with 3d geometry, and 2d areas about one month and.. well, 3d actor work with 3d geometry right and also interact with 2d areas. If an area have a script attach and for example delimit one position I can block 3d actor.. I include image and same simple code to explain best..




while(true)
{
  if (actor.X < 100)
  {
    actor.X = 100;
  }
    Sleep(10);
}


when actor theoretical across 100 line delimited script, then the code return de actor.X to 100.. And we are blocked actor without  z-coordinate of geometry, only need 3d actor position.. Of course only one camera have attach to 3d Geometry..
I think Mnemonic can do something like that, with Scene editor to block walls more easy than remake background in 3d..
Thanks again, and sorry my bad English!  ;)

35
Feature requests, suggestions / 3d geometry suggestion
« on: August 12, 2005, 08:45:20 PM »
Hi all! I'm some time trying 3d hidden geometry and I have a suggestion.. First of all I start my project in 2d, and later i try 3d, well the question is that, my backgrounds are a little large and i don't like to transform them in 3d, then i try to do a 3d geometry based in 2d  backgrounds but is a lot complicated to fit walls and the blocked zones..
My suggestions if it's possible of course, is that, Scene editor way to do "floors" or blocked zones are very easy, I think easy good way are for example, do a 3d square floor in 3dmax and them with Sceen editor you define block zones and for example way points too..
That's all, thank very much!!  8)

36
Technical forum / Re: Other 3d Question
« on: August 02, 2005, 07:16:24 PM »
Hi! I can stretch a lot of frames in charfx, I have only 25, but.. when I do a large animation i think it will be more difficult to do this..  :-\
I suppose to add "total animation time" option in Wme is so complicated, right?
I think control animation velocity it's a basic control to have smooth animation.. Don't have this, add more difficults at the time of creating animations  :(
Thanks very much again! 
------------------------------------------------
Edit Message: I try Scale animation than you mention it, and something strange to past.. Well i do a reduction in animation 25 to 15 slow, 15 to 10 a lot fast, 10 to 5 a lot more fast, and 5 to 1 fast.. I try animation to Wme, and only play frame 1.. But here is the strange, I open Milkshape again, import the animation of charFx, and now works fine in wme and milkshape with all the frame and without reduction ??? it's the same one, that work slow.. I'm completly lost..  ::hijack

37
Technical forum / Re: Other 3d Question
« on: August 02, 2005, 12:12:00 PM »
Sorry i search it in all menus but nothing, only I see one option in preferences/misc with the name "Animation FPS" but is a global variable of Milkshape and afect all files and isn't regule velocity of animation, only add jumps to animation.. :-\

38
Technical forum / Re: Other 3d Question
« on: August 01, 2005, 11:02:30 PM »
Sorry I'm here again with 3d question..  ::hijack
I do my first animation in characterFx (work fast and well), I import to milkshape (I try and is slow), save ms3d format, and when i try in wme it's slow too, the animation have 25 frames only, and is a sequence of arm movement (center/front -> frames 1-7, front/center -> frames 7-13, center/back -> frames 13-19, Back/center -> frames 19-25)..
In characterFx i change Fps or play velocity (I think don't import them), but in milkshape and wme, I don't know where can i change this option, can someone help me?
Thanks very much for all again!  :D

39
Technical forum / Re: Other 3d Question
« on: July 31, 2005, 02:02:29 AM »
Hi! I'm back with other 3d question  ::hijack
I do a 3d character, joints to animate them, but this is my question, a there any way to animate character textures? ??? I think it's important in same ways..
That's all, Thanks very much!  ;)

40
Technical forum / Re: Other 3d Question
« on: July 21, 2005, 12:09:01 PM »
Thanks for fast reply, I take note for 2d characters, thanks Jerrot  ;), in 3d, Mnemonic you plan to port this option to 3d actors? If this it's true, i can wait..
My problem with predefined bloqued areas are that, my secondary character isn't standing, it's walking almost all the time.. Same other idea?
Thanks very much, an other time!  :D

41
Technical forum / Other 3d Question
« on: July 20, 2005, 01:23:25 PM »
Hi, I'm trying 3d characters and I have one questions:
- I have two characters moving on the screen, and when one of them go to other, crossing over it, like a ghost.. A there any way to  to solve this?
This is all, thanks very much  8)

42
Technical forum / Re: Scale Problem
« on: July 05, 2005, 02:09:29 PM »
Hi again! Wme.chm now work, thanks you  ;)
But the other question, I copy my novice script (I attach in a scene script):

/////////////////////////////////////////////////////////
#include "scripts\base.inc"


var StartY = 789;
var scaleactor=0;

while(true)
{
  if (actor.Y < StartY && actor.X > 1581 && actor.X < 2064)
  {
   scaleactor = Math.Abs(101-((StartY - actor.Y)/2));
   actor.Scale=scaleactor;
   Game.Msg("Scale actor in %: " + scaleactor);   
   
  }
  else
  {
   Game.Msg("exit scaleactor");
   actor.Scale=null;
   Game.Msg("Exit Scale: " + actor.Scale);
   

  }
}
//////////////////////////////////////////////////////////////////

I try to set actor.Scale=null but don't work.. I don't know what's wrong.. Same idea, or an other why to do this are welcome, thanks again Mnemonic  8)

43
Technical forum / Scale Problem
« on: July 05, 2005, 11:44:55 AM »
Hi! I'm back with other question and problem  ???
I do a script to scale actor in a specific region, this work great, but, this scale resize are in a specific region, and rest work with automatic resize do in scene editor. My problem is when actor access to region scale, scale work but when it leave region, automatic resize doesn't work anymore.. Can I solve this?
An other question, i try to download documentation (wme.chm), file download "well" (I download 5 times), but when i try to see them, the "program" open, i see de left chapter, but when i push in any of them in the right return internet explorer "error" page no found.. I don't know if the problem are mine or no, can confirm me please..
There are all for now!  ;) Thanks for all, and great work Mnemonic  8)

44
Technical forum / Button Sound
« on: June 03, 2005, 12:57:07 PM »
Hi I'm new with wintermute, and i think is a cool program! I have three questions..  ???
- First I like put same sounds in button menus (continue, settings, etc..) when i over it's, I'll try and only can do it when press..
- Other question, How can synchronize 2 sprites to play together? I need play one sprite first, and second will play with an action, and adapt with firts sprite movement..
- And my last questions is that, i have one problem with scroll.. I use ScrollingSpeed and ScrollPixels for Y and x, because my background is large, y put ScrollPixels to 7 (i like center cam in actor and no stop playing because scroll is going to catch you) 7 works well for it, but i have several jumps in background, and actor (default autoscroll don't do this, it's very very smooth) can i solve this?, if answer is no, are there plans to improve scroll?
thanks very much, and sorry my bad english   ;)

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