Hy Lazarus,
Thanks for this useful tips so I can make less mistakes in beginning
Just wanted to let you know, I was playing with WME last night, and I found something that might be useful to you. If you build a new project, like with actors, menu system and such and save it. You can start a new project and import the files from the other project. So I guess you could have one project with all your stuff in it and it be like a template. And then when you start a new project, you can import the files from the so called template, only importing the things you need. I don't know how far you can go with it, I had just found this out when I was starting a new project and didn't want to build my actor from scratch, so I tried importing the folder for an actor from a different project and it worked. Then I tried importing a menu system I created from another project and it worked, so it looks like you don't really need templates, you can take something from other projects you've already done. I havn't it tried it with everything, but it seems to work.
If you have freezing problem with milkshape you can try to use misfit model 3d. It is a free software and you can save objects
in ms3d file (milkshape) with whole bone animation.
Thanks, I'll definately try that!
Some guy had a similar problem with exporting camera to 3ds , I adviced him to use deep exploration.
It supports lots of object formats.
I just tried that with lightwave, put every different block and walking path in separate layer and exported it with deep exploration
to 3ds. I only discovered that camera needs a little bit of adjustment that can be done in WME (field of view ).
I'm still not sure what Deep Exploration is. Is it like a program that fixes 3ds files so that a camera is exported?
What software do you use for modeling?
maybe there is another solution.
Well, the thing is, I'm not very skilled at 3d. I'm just kind of learning WME right now and creating mini test games as a kind of hobbie because I love adventure games and a love programming. Since I'm a one man band right now, and don't have any intentions of creating a real game right now, I'm a one man band, so I had to find an easy to use 3d program that I could use to put something together that would look nice, but something that was easy to use. I found something, the only problem is the 3ds export doesn't include the camera, and I'm not sure if it includes the lights either. The program that I've found to be the best for me is CyberMotion. It can produce nice renders and I can put together a scene in very little time. But because I was wanting to experiment with doing the 3d Character, I've tried a number of other programs. So far, I havn't found anything, I've read on these forums that you can use Cinema 4D, which I managed to get. But I've tried the 3ds export with it and it doesn't seem to save the camera either. I'd prefer to stay with CyberMotion for it's ease of use and it's not too expensive. Any suggestions you have. Please let me know. Thanks
-McCloud