Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Dionysius on May 05, 2008, 11:04:47 AM
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I can use several talk animations by overriding actor.Talk method. And what about idle? I want to run special animation "idle1", if the actor has been standing some time.
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actor.IdleAnimName = "Name_of_Animation";
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http://wiki.dead-code.org/wakka.php?wakka=IdleActorScript&v=11ou (http://wiki.dead-code.org/wakka.php?wakka=IdleActorScript&v=11ou)
if you make some modifications you can play random idle animations without seting them hardway.
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Thank you very much! :)