Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Dionysius on May 05, 2008, 11:04:47 AM

Title: idle override
Post by: Dionysius on May 05, 2008, 11:04:47 AM
I can use several talk animations by overriding actor.Talk method. And what about idle? I want to run special animation "idle1", if the actor has been standing some time.
Title: Re: idle override
Post by: FogGobbler on May 05, 2008, 12:25:37 PM
actor.IdleAnimName = "Name_of_Animation";
Title: Re: idle override
Post by: Net on May 05, 2008, 03:31:00 PM
http://wiki.dead-code.org/wakka.php?wakka=IdleActorScript&v=11ou (http://wiki.dead-code.org/wakka.php?wakka=IdleActorScript&v=11ou)

if you make some modifications you can play random idle animations without seting them hardway.
Title: Re: idle override
Post by: Dionysius on May 06, 2008, 03:53:13 AM
Thank you very much! :)