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Messages - HelLRaiseR

Pages: 1 [2] 3 4 ... 18
16
Foro técnico / Re: Como exportar de 3ds max 7 a .x
« on: August 30, 2012, 10:02:11 PM »
Pues si te queres reir, cuando lo tengas cuadrado bien en wme, miralo conel visor de las DirectX, vas a ver que descojone de modelo

17
Foro técnico / Re: Como exportar de 3ds max 7 a .x
« on: August 28, 2012, 12:20:16 PM »
Al principio te dará un poco de guerra con los ejes y demas, sigue el tutorial para que el .x se lleve bien con el wme.

Hay un proyecto demo hecho por DReamweb que es perfecto para probar:http://forum.dead-code.org/index.php?topic=2527.0

Es posible que tengas algun problema con tamaños, proyeccion de sombras, deformaciones, etc. Ponlo aqui y lo vamos viendo todo.

18
Foro técnico / Re: Como exportar de 3ds max 7 a .x
« on: August 27, 2012, 07:07:38 PM »
No se exporta asi, tienes que usar un software de terceros que se llama Panda Exporter.

Hay un tutorial en la wiki: http://res.dead-code.org/doku.php/kbase:exporting_models_from_3ds_max

Lo que ya no se es si va con el Max 7, yo lo he usado con el 2009 en adelante.

19
Foro general / Re: algun tuto de colorear??
« on: August 24, 2012, 11:59:11 PM »
Uf, eso es mas complicado, lo mejor es buscar tutos especificos según la técnica. Te paso un enlace con varios tutos de Matte Painting, que a mi particularmente me encanta y es muy adecuado para ciertos escenarios de una A.G.

http://smashinghub.com/27-matte-painting-tutorials-for-adobe-photoshop.htm

20
Foro general / Re: algun tuto de colorear??
« on: August 23, 2012, 12:24:31 PM »
Juas, has ido a elegir un fondo de Ximo, que es uno de los putos genios mas grandes de este pais y de parte del extranjero en lo que a dar color se refiere, alguno por aquí estuvo trabajando con el en un proyecto y la verdad es que el tio es muy bueno, al menos en el tema de iluminación.

MIrate esto a ver si te aclara más, empieza desde cero y es bastante bueno:

http://dymaraway.deviantart.com/art/Coloring-Tutorial-and-Sai-Tips-197374324
http://dymaraway.deviantart.com/art/ColoringTutorial-and-Sai-Tips2-216712468
http://dymaraway.deviantart.com/art/Coloring-Tutorial-and-Sai-Tips-3-279489917

Si controlas 3D y vas a hacer algo en 2.5D quizás te cuadre esto que hice hace algún tiempo, es dar un efecto dibujo/cartoon a los fondos en 3D.

http://res.dead-code.org/doku.php/kbase:photorealistic_background_tutorial

Y en la wiki de WME tambien hay un tuto de colorear, bastante básico.

http://res.dead-code.org/doku.php/kbase:coloring_backgrounds_tutorial

21
Technical forum / Re: Hi! I'm new... and lost.
« on: August 23, 2012, 12:12:21 PM »
The best option for include 3D characters in WME is using 3DMax characters with bipeds and using panda exporter to made the .X file.

Read this topics:

http://forum.dead-code.org/index.php?topic=4366.0

http://forum.dead-code.org/index.php?topic=5194.0

http://res.dead-code.org/doku.php/kbase:exporting_models_from_3ds_max

And this is a demo project by DREANMWEB, it's a very good example of 2.5D game.

http://forum.dead-code.org/index.php?topic=2527.0

22
Technical forum / Re: Hi! I'm new... and lost.
« on: August 22, 2012, 10:21:18 PM »
... but the spannish forum is dead  :-[

??????????

Lo dirás tu.

23
Game announcements / Re: Face Noir
« on: August 05, 2012, 12:04:27 AM »
Congratulations! Have you publish finally with Daedalic Entertainment? If so, may coming to Spain, the latest works of Daedalic has been published here ;D.

24
Software and games / Re: Day One: a new Kickstarter by Pendulo Studios
« on: August 01, 2012, 12:48:45 PM »
It's a pity, but I'm afraid that they will not succeed. There are only a little more than a month and have only achieved 11% of funding. It's too much money to do crowfunding.


25
Technical forum / Re: Horizontal Scrolling
« on: July 27, 2012, 05:38:55 PM »
Anyway, Hellraiser, thank you very much for your patience!

 ::thumbup

26
Technical forum / Re: Horizontal Scrolling
« on: July 27, 2012, 03:43:27 PM »
I don't know, I can't think of anything, only stupids questions, but... here are:

- Do you have defined a floor region with the suficient size to permit to the actor go to the position of the scene when WME made the scroll?

- Try this:
   in scene_init write this code.

   actor.SkipTo(900, 400); This position is outside the screen
   Scene.ScrollTo(actor); This force to scroll the scene to actor position.

   If this works, there isn't any problem with the scene.

I don't know what's the problem, becouse WME  should scroll the scene automatically.

27
Technical forum / Re: Horizontal Scrolling
« on: July 27, 2012, 01:47:56 PM »
Hmmm! I'm afraid that you have made a mistake. I've tried in my own project and works OK.

- My project has a 1024 x 768 resolution
- My scene has a 1300 x 768 resolution
- I've changed the game resolution in Project Manager / Startup Settings/ Resolution to 800 x 600 (are you changed the resolution here?)
- I've changed the scene resolution in the Layer properties option in SceneEdit to 1300 x 600

And the scene works ok with 800 x 600 resolution, as the scene has 1300 pixels width, the layer scroll horizontally.  As the project and the scene has 600 pixels height, the bitmap has clipped to 600 pixels.

Review the resolution in Project Manager and SceneEdit, becouse don't need other options.

Note that the game resolution is changed in the Project Manager, the scenes can be less, equal or greater than the game resolution, if the size of the scene is greater than the game resolution, WME scrolls the scene when the actor moves through this one.

28
Beautiful cartoon/comic style. Good luck with the project.  ::thumbup

29
Thanks for your work

30
WME Lite / Re: Confused on how to start.
« on: July 15, 2012, 10:39:35 PM »
No, those files are for control the changes in source code by the svn client. This is a great utility if more than one person works with the source code for prevent overwritting and have the sources up to date.

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