Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: greg on November 30, 2006, 07:28:27 PM
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Hi All,
I have two, possibly naive questions about .X files:
1. Can a 3D character consist of multiple meshes, or do .X files not permit this?
2. If a character has multiple textures--for example, Trinity has a body texture and a belt-buckle texture--where (and how) is it specified which texture applies to which part of the mesh?
Thanks!
Greg
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1. Can a 3D character consist of multiple meshes, or do .X files not permit this?
Yes, it's possible,
2. If a character has multiple textures--for example, Trinity has a body texture and a belt-buckle texture--where (and how) is it specified which texture applies to which part of the mesh?
You mean, in the X file, or...? In the X file it's the "MeshMaterialList" section. It maps each face of the mesh to a material index.