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Author Topic: "3D Sky actor" making problems..  (Read 5972 times)

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FogGobbler

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"3D Sky actor" making problems..
« on: February 04, 2009, 02:32:32 PM »

Hi!

I´m using a "3D sky actor" for my ..ehm.. sky.

I just use a cylinder that slowly rotates round the scene. At the beginning everything is fine:




But after a while the sky vanishes, leaving behind a "black hole" ;-)) . After a while it turns up again...



I´ve turned on drawbackfaces and fiddled with the normals, but nothing works :-(
« Last Edit: February 04, 2009, 02:46:11 PM by FogGobbler »
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Mnemonic

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Re: "3D Sky actor" making problems..
« Reply #1 on: February 04, 2009, 05:52:07 PM »

Are the texture dimensions powers of 2?
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FogGobbler

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Re: "3D Sky actor" making problems..
« Reply #2 on: February 04, 2009, 09:21:47 PM »

yep.
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FogGobbler

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Re: "3D Sky actor" making problems..
« Reply #3 on: February 06, 2009, 10:25:14 AM »

Does the scene cam have to inside the rotating cylinder or does it have to be outside?
Another very strange thing is that the rotation speed alters. It starts of slowly and speeds up  ::slug
Perhaps it´s a positioning problem, could that be the problem..

Very puzzled Oli

EDIT: Solved :-)) see http://forum.dead-code.org/index.php?topic=3425.0
« Last Edit: February 06, 2009, 06:11:34 PM by FogGobbler »
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