Wintermute Engine Forum
Game development => Game announcements => Topic started by: joaomesq on December 13, 2004, 12:44:59 AM
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It is my pleasure to announce the development of a new (small) game using the Wintermute engine.
It is titled "Lepold: The Escape" and is a 2D point&click adventure game where the player plays a medieval musician (in portuguese is "trovador") that after a misundertsanding is put in jail. The goal of this episode (yes, there are more episodes) is to escape from the fortress. It's a small game, just to get my way around Wintermute and to prepare the ground for future games. There are plenty ideas, I just lack the time.
Development is going well, the artist is speeding up things and I'm recoding the cell scene to Wintermute (I started doing it in Director Lingo, my native programming language, but there's no point in re-invent the wheel) and I'm learning WinterScript in the process.
As for a deadline, it's simple: it will be available when it's done. ;D
I do this for personal enrichment and to contribute to the adventure game community, so don't ask because I really don't know.
You can see the designer diaries of the game at http://joaomesq.blogspot.com http://joaomesq.blogsome.com http://www.joaomesq.com as well as some art.
EDITED by Jerrot: updated "designers diary" link
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Looks interesting ;) The funny thing is that my project's first playable scene is a jail :)
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looks nice :)
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Well, I think the Revolution boys did it first...the first scene of Lure of the Temptress is a cell :P
When I tought of it, I didn't know that. I only realised when i downloaded the game from their site months ago, but at that time the episode was already written. Oh, well the good thing is that it's just the scene, everything else is diferent...
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Hmm, actually I know of one more (yet unnanounced) WME game, which starts in a cell. I can see a pattern here :)
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Suggestion for a master thesis:
Adventure game designers and Prisons: Coincidence or a symbolic breaking the chain from the mainstream FPS's, RTS's, and RPG's.
::beer
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Hmm, actually I know of one more (yet unnanounced) WME game, which starts in a cell. I can see a pattern here :)
I hate it when you do this... >:(
Going to drink by beers to forget about it ::beer ::beer ::beer ;D
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Hmm, actually I know of one more (yet unnanounced) WME game, which starts in a cell. I can see a pattern here :)
Well, and that cell looks pretty similar too! :o :D
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So all WME-users are copycats!
Except me of course, in my game the cell is the second scene, not the first! 8)
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::hijack (sorry)
Hmm, actually I know of one more (yet unnanounced) WME game, which starts in a cell. I can see a pattern here :)
Well, and that cell looks pretty similar too! :o :D
;D Which reminds me that you still don't post your work at those forums. Why only at the elYsium forums? We are humans as well ;) (at least some of us are) ;D
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[12:43] <Mnemonic> odnorf: "We are humans as well", hehe, I'd better not comment on this :)
[12:43] <odnorf> Mnemonic: Don't you agree on that statement.
[12:43] <Mnemonic> I'd change it to "some of us are" :)
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EDIT: The introduction video was REALLY cool.
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::hijack (sorry)
;D Which reminds me that you still don't post your work at those forums. Why only at the elYsium forums? We are humans as well ;) (at least some of us are) ;D
Well I haven´t post any work at Elysiun either for looong time now, but it is true that I didn´t post any of it here. I believe that every forum has it´s reason to post in- I post some of my (or in some cases rather ours) works at Elysiun to get serious and constructive critic from my fellow blenderheads so I can improve my (our) gameart little.
This part of WME forum, on the other hand, is for annoucements and I don´t want to announce this game yet as it is very early in development and furthermore I really don´t know when I will get some spare freetime again to continue on it and finish it.
So it is definitely not the case that I don´t like WME community here or something, I just don´t want to speak about this game anywhere yet, only about it´s art and Elysiun is better and more apropriate place to do this:)
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Another old adventure game with a cell as first scene (if my memory doesn't fail me): Curse of Enchantia :D
::hijack
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And another from newer ones is Jazz and Faust, which also starts by escaping from prison cell ;D
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Conclusion: adventurer gamers seems to like jail very much for some reason. Everyone has his dark secrets I guess.
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It was a year ago that I started my work of game designer with the game Leopold: the Escape. One year later, this is the project status:
- The game doesn't have the same title - I didn't invent a new one yet - I call it LITE.
- The interactive fiction titled L0 is now part of LITE;
- The story and events of Virtue are now part of LITE;
- The story and events of ColdG are now part of LITE;
- It became 3 times larger in terms of locations with more complex characters and story;
- 2 new NPC's were introduced;
- The concept design for the prison location of LITE is modelled in Blender;
- Character concept design is done for Leo and 2 more characters;
You can download a tour demo of the prison location http://www.joaomesq.com/lite.zip (http://www.joaomesq.com/lite.zip): you control a dummy character and you can tour through the prison. Have fun!
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Full post on blog.
EDITED: file url updated to new location
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Funny. I just wonder where the hole in the wall is when I enter the second cell. Ok, maybe on the other side... :)
Unfortunately your old blog link is dead, could you post us the new link?
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Yes, the wall that has the hole is in fact the wall where the camera is, so, you can't really see it. :)
Hmmm, I checked my signature and the blog link is ok. Are you using that one? Nevermind. http://www.joaomesq.com
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Hmmm, I checked my signature and the blog link is ok. Are you using that one? Nevermind. http://joaomesq.blogsome.com
In your first post (from last year) it was http://joaomesq.blogspot.com, that's why, thanks.
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Congrats on finishing the concept demo, joaomesq. I'm looking forward to seeing it turning into a game.