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General Discussion / Re: Differences between WME and AGS forums
« on: April 13, 2016, 02:38:59 PM »
Just give you my views.
Personally I like WME and it has been my development vehicle of choice for the past 7 years. For me it has the right blend of flexibility and power, vs productivity. And to my mind does everything I need it to for the production of a 2d game.
I am currently working on a project with it which I will hope will have a KS in the next few months. However this may be last project that I do with WME, for the following reasons.
1. The current version is not being further developed, I well understand why that is and have no problem with it as a stance.
2. WME 2 is also on ice, and again I have no issue with that decision.
3 The guys I work with would like to have non PC versions of the product, and despite the good work of a number of people with WME lite, and don't see that as a viable option, given that so much of what goes on with IOS and Android is in the fickle hands of powerful and rather arrogant suppliers, and with my appreciation of their technologies, I would worry that even if I managed a successful IOS/Android /MACOS build, they would make changes to the OS, and the fixes would not only be difficult but expensive.
So going forward it looks like I may have to learn another dev engine.
I expect that even if I develop a level of familiarity with an alternate engine, projects will take longer, and the output require greater resources than a typical WME game.
I suspect a number of people think like me. Whilst I am still working with WME I will continue to dip into the forum and help if and when I can. I have never done anything with 3 d models inside WME, so I cannot offer any assistance regarding a 2.5 d game
Although I have not stuck my hand in my pocket to support WME yet, if I ever make any money from a WME game, I will payback a proportion of my winnings.
Personally I like WME and it has been my development vehicle of choice for the past 7 years. For me it has the right blend of flexibility and power, vs productivity. And to my mind does everything I need it to for the production of a 2d game.
I am currently working on a project with it which I will hope will have a KS in the next few months. However this may be last project that I do with WME, for the following reasons.
1. The current version is not being further developed, I well understand why that is and have no problem with it as a stance.
2. WME 2 is also on ice, and again I have no issue with that decision.
3 The guys I work with would like to have non PC versions of the product, and despite the good work of a number of people with WME lite, and don't see that as a viable option, given that so much of what goes on with IOS and Android is in the fickle hands of powerful and rather arrogant suppliers, and with my appreciation of their technologies, I would worry that even if I managed a successful IOS/Android /MACOS build, they would make changes to the OS, and the fixes would not only be difficult but expensive.
So going forward it looks like I may have to learn another dev engine.
I expect that even if I develop a level of familiarity with an alternate engine, projects will take longer, and the output require greater resources than a typical WME game.
I suspect a number of people think like me. Whilst I am still working with WME I will continue to dip into the forum and help if and when I can. I have never done anything with 3 d models inside WME, so I cannot offer any assistance regarding a 2.5 d game
Although I have not stuck my hand in my pocket to support WME yet, if I ever make any money from a WME game, I will payback a proportion of my winnings.