Wintermute Engine Forum

Wintermute Engine => Scripts, plugins, utilities, goodies => Topic started by: piere on April 28, 2012, 06:23:47 AM

Title: A fun game.....
Post by: piere on April 28, 2012, 06:23:47 AM
Here is what I made today. Here are some notes:



Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: odnorf on April 28, 2012, 09:51:24 AM
That's impressive.  ::rock Is it using the same method "darkfall lost souls" is using? Placing the camera inside a 3D object? To fully develop this method you'd need to add real-time camera scripting in wme which currently doesn't have.
Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: binary1 on April 30, 2012, 08:35:02 PM
That is totally cool.  In particular, I liked the ability to rotate around the room (except I got a bit dizzy - it went so fast!).  I did notice that after I jumped up & down a few times, the up arrow started working as jump instead of forward.  Was that coded as a switch statement?

Were you using a geometry file alone with 2d path finding turned off?
Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: piere on April 30, 2012, 09:12:34 PM
binary1, there is no path finding, the entire scene(even the mountains in the back) is one big .X file. The camera is just in the middle and when I want to move forward, I code the movement, for example: GoTo(actor.x + 15, actor.y);

Thanks for liking it !
Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: Spellbreaker on April 30, 2012, 09:49:09 PM
Don't get me wrong, I really like that workaround, since it's used in some WME Games already, but I think it's quite pointless to work on that method since WME2 is to support full 3D ;) But nice Example anyway! :)
Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: piere on April 30, 2012, 11:42:19 PM
Agreed, just wanted to have some fun :)
Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: Spellbreaker on May 01, 2012, 05:37:27 PM
But I guess it should be possible to do myst 3/4 like games (360° Panorama view ) too, or am I wrong?
Title: Re: The first ever fully 3D first person RPG for Wintermute !!
Post by: odnorf on May 01, 2012, 07:47:16 PM
Darkfall lost souls is already a node-based panorama view game using the same method. The problem with that is that it doesn't allow moving the camera around freely because wme lacks real-time camera scripting.