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Messages - Kenshiro

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1
Technical forum / Re: 1280x800?
« on: October 28, 2009, 03:41:03 PM »
I'm having hard time with choosing the final resolution for my project as well. After doing some research I struggle between 1280x800 and 1280x768.

I heard that 1280x800 is very popular. However, my new laptop can go 1366x768 tops, it can't use "anythingx800". Similarly, all panoramic monitors in my office (of different brands) can't go "higher" than 768 as well, so I'm not so sure about this 800.
 
On the other hand, 1280x768, although appearently not very popular, for pre-rendered WME games seems to be just fine. All laptops I've recently seen and newer panoramic screens have this resolution available. My regular screen (not a panoramic one and not that new) also supports it. And if someone use higher resolution, WME will just add black stripes, right?

So what about 1280x768? Would there be any actual problems with it?

2
Game announcements / Re: Butterfly
« on: April 16, 2009, 10:28:08 AM »
Another small update - the first English interview about the game has been published at:

http://hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/

Enjoy.

3
Game announcements / Re: Butterfly
« on: April 09, 2009, 01:23:45 PM »
Thanks, guys. All characters are drawn in 2D. In each case, I try to make them look like they are part of the scene, by drawing shadows as best as I can and applying some light effects. Sometimes it's more convincing, sometimes less :) Oh, well...  ;)

4
Game announcements / Re: Butterfly
« on: April 08, 2009, 01:38:35 AM »
Thanks, harlock. Yes, I'm doing everything by myself, only music has been composed by another guy.

5
Game announcements / Re: Butterfly
« on: April 07, 2009, 05:36:43 AM »
Glad you like it  :) Characters are entirely hand drawn. The backgrounds begin as simple 3D models without textures in Blender (AO, only with lights), than they are created in Photoshop by combining various textures and overpainting.

6
Game announcements / Re: Butterfly
« on: April 07, 2009, 01:12:41 AM »
Some new screenshots can be found on the website (more coming soon  :)). For those who are interested in the project, the first, long, English interview will be available soon (courtesy of http://hardydev.com).

7
Game announcements / Re: Butterfly
« on: February 14, 2009, 06:45:09 AM »
Recently, project has changed a lot. I dropped 3D graphics - everything is now digitally painted. The game play will also change. BF will remain an adventure game but not an ordinary "point-and-click". All the information will be gradually revealed on an up-dated project website: http://butterflygame.blogspot.com. Every post on the website is now both, in Polish and English.

8
Software and games / Re: Machinarium
« on: January 27, 2009, 02:06:40 AM »
It's a Flash game, I read about it somewhere. It looks really nice, can't wait to play it.

9
Technical forum / Re: Using items and cursor combined question
« on: December 24, 2008, 09:35:50 AM »
Thanks a lot  :)

10
Technical forum / Using items and cursor combined question
« on: December 24, 2008, 02:09:45 AM »
Hi,
I have a question about using items. I use option "cursor combined = true" with my items and it fits but I would like the item icon disappear when used successfully on some object/entity (so then just the cursor is again visible). In my game, using an item properly sometimes triggers a cut-scene or a longer dialogue + scene change and when it's done, the item that caused it is still glued to the cursor. It's quite annoying. Is there some piece of code for this? Any help appreciated.

11
Game announcements / Re: Butterfly
« on: September 16, 2008, 12:12:19 PM »
For those who are interested  :)

Most sections of the website have been refreshed, new screenshots has been added to "Gallery" and a sample animated cut-scene has appeared in "Multimedia". Soon, a new section will be created, where all important characters from the game will be introduced.

Cheers.

12
Game announcements / Re: Butterfly
« on: September 02, 2008, 11:52:55 AM »
Quote
although I don't think I'll have the time to learn polish in the meantime

Don't worry, I'll include walkthrough in English  ;)

13
Game announcements / Butterfly
« on: September 02, 2008, 10:49:45 AM »
Hi everyone, I wanted to put some info about my game that is being currently developed with WME.

"Butterfly" is a dark cyberpunk/s-f story. It takes place in 2099, when almost all remaining humankind has gathered in a dozen huge cities. Each 'Megalopolis' is inhabited by people and androids. The main protagonist (player), John T. Kenner, is an undercover agent who works for one of the big players - a huge corporation, ZEN Technologies. When the prototype chip of advanced AI is stolen from the main corp lab, he is entrusted with a mission - he has to dive into the deepest, God-forsaken Levels of Megalopolis and regain the loss before the competition lay its hands on it. But in the darkness of the "lower world" John will find something far more precious than the chip and he will be forced to re-evaluate concepts like: "humanity", "honour" and "love".

"Butterfly" features:

- interesting (I hope :)) and intriguing story;
- lots of information that will help to understand the reality of the world of 2099 - gathered in player's DataBase, a small personal computer John will carry throughout the game;
- a few main actors and many NPC's;
- first-person view gameplay (that's right :))
- locations 1024x768, all fully rendered in 3D, with addition of some particles/animated sprites;
- over twenty short animated cut-scenes + 2 longer animations (intro/outro). Many will have "special effects" and subtitles. Some spoken dialogues in different languages may appear (done by me and some friends - if I manage to convince them :)
- a few fast-action sequences (timing will be cruical), including two in virtual reality (or 'Global Net' as it is called in 2099);
- music composed especially for the game by a musician (it's the only thing I can't do myself so I begged the guy :)).

The first version of the game will be in Polish (yep, that's my native language :) but I will translate it into English as well (I want it to be "international" ;)) English version will be released probably a few weeks after the Polish one.

I do all of this because I always wanted to make a computer game :) and to practice my cgi/animating/editing/scripting skills. The game will be freeware and available through its "official website". If everything goes according to the plan, "Butterfly" should arrive somewhere in 2009. I will probably release some longer demo earlier, maybe for Christmas. Until then, feel free to check the website:

www.butterflygame.glt.pl

Appreciate any comments/questions/threats/critics/blessings :)

14
Technical forum / Re: Problem with ESC and F1 - they don't work...
« on: July 23, 2008, 09:58:17 AM »
When I modified the script of my project, ESC key started working in all demo games (without changing THEIR scripts) but in my project F1 brings menu and ESC closes it. Kinda funny but at least I can continue my work  :)

15
Technical forum / Re: Problem with ESC and F1 - they don't work...
« on: July 23, 2008, 08:16:08 AM »
Message shows on pressing F1.

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