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Messages - Chaos

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1
Game announcements / Re: Chaos Realm
« on: October 15, 2020, 09:16:26 PM »
Thanks again, Mot! Glad to hear that you like the Website too...

2
Game announcements / Re: Chaos Realm
« on: October 03, 2020, 08:18:55 PM »
You can finally visit the official website of Chaos Relm here https://manuelherrerapeluf.wixsite.com/chaosrealmgame

3
Technical forum / A "Health Bar" in WME
« on: September 06, 2019, 08:51:29 PM »
I desperately need to add a Health bar into my game... I know that in Unity 3D there is way to add a Health bar in your project easily.  But still after so many years using WME I still havent find a way to do it (or is it even possible to do it? ) Im guessing it has something with adding a small personalized script into the project that works similar to a Health Bar. Thanks for your helP!

4
Game announcements / Re: Chaos Realm
« on: March 12, 2019, 03:46:22 AM »
Thanks a lot for your comment, Mot! (I really appreciate that...) It' s just great to hear that you do like the  game THAT much! And that you are actually looking forward to it.

5
Game announcements / Re: Chaos Realm
« on: March 04, 2019, 03:03:26 PM »
Honestly I personally LOVE that game  "Chronomaster" (So is great to hear that you mentioned it.)Well in fact  "Chaos Realm"  features a unique combination of Sci-fi and “Sword  & Sorcery” fantasy! So...imagine something like "Star Wars" meets "Dungeons & Dragons "

And about the games footage I'd like to let everybody know that we are working on a "Teaser video" of Chaos Realm right now so you'll be able to see this game running soon. Maybe it will be ready by the end of next month.(So we plan to upload the video to the webite when is 100% ready.)

6
Game announcements / Chaos Realm
« on: November 17, 2018, 01:02:55 AM »

CHAOS REALM© a game by NOVA Studios.


Chaos Realm©  is a sci-fi adventure game, developed with Wintermute Engine.(WME.)  The game features incredible hi-res 3D graphics, and a unique fusion of futuristic Sci-Fi and “Sword and sorcery” Fantasy. The project has been on development for many, many years and is finally on the final stages. ( If everything goes according to plan, we hope we can release the “Demo” version very soon.)


STORY
 
It is the year 3024 A.D.
During the last 1000 years, mankind has spread all over the Solar System colonizing almost every planet or moon that spins around the sun.
The planet Earth (Now known as “Terra Obscura”) is ruled under the iron fist of the Black Sorcerers which keep their control since 3 centuries ago.
Their leader is the megalomaniacal and evil black sorceress Tara, she has extended her
lifetime several times (She is in fact 255 years old now.) through the use of black magic.
Now the Magical crystal of Kraan had been stolen from the “Clan of Warriors” from Phobos ( one of the moons of Mars, where the warriors had been hiding underground. )
The warriors had kept their real location as a total secret (They have the Magical Artifacts that originally belonged to the black sorcerers from earth.) this has been the key for their survival: the black sorcerers want to eliminate them. All warriors from Phobos had swear to protect the magical artifacts with their lives, and to keep them away from the black sorcerers hands.(Such terrible power could NEVER fall into the wrong hands.) 
If such an incredible power as one of the magical artifacts would ever fall in the hands of Sorceress Tara and the black sorcerers the consequences would be dreadful!



FEATURES

-A unique mixture of Sci-fi and “Sword  & Sorcery” fantasy!
-Incredible hi-res 3D graphics.

-2 Main playable characters : Raxus the spellcaster, and Amazon Beta a female warrior.


Chaos Realm FB page : https://www.facebook.com/chaosrealmgame/
SCREENSHOTS





7
Technical forum / Re: Options Menu (For Mnemonic)
« on: June 22, 2018, 10:52:59 PM »
At first it didn't worked on my project... Luckily I' ve decided to check the "Windows Editor" log...apparently they were some absolutes (some missing files) and some missing fonts (So I've just add those extra fonts myself) and now is working perfectly! Thanks for answering so early (Time is really an issue right now for me) and thanks for akways been there whenever I need something. (I really appreciate THAT!) YOU ARE THE MAN!!!  ::rock

8
Technical forum / Options Menu (For Mnemonic)
« on: June 20, 2018, 04:59:02 AM »
(This one is for @Mnemonic) Do you think you can get me the original files of the "Option Menu" you've used on "5LD" or "Helga Deep in Trouble" (I mean the menu with a "Master volume" control, get it?) Anything similar will do...

9
Technical forum / Re: Change description text location
« on: November 21, 2017, 03:15:17 PM »
Thanks a lot!... It finally works!!!   :D I think I finally found exactly that ít is actually located on the game_loop.script.
Code: [Select]
// handle the caption when you want to use an object with another
    else {
      var Item = Game.SelectedItem;

      WinCaption.X = 0;
      WinCaption.Y = 820;
      WinCaption.Width = Game.ScreenWidth;
      WinCaption.TextAlign = TAL_CENTER;
      WinCaption.Text = "Use " + Item.Caption + " with " + ActObj.Caption;
    }
    WinCaption.Visible
(I´ve just changed the value of WinCaption.Y = to exactly what I needed)  The thing is I´ve been looking after it for many months (checking many scripts like game or game-loop but sadly I couldn´t found it until now. ) Thanks again.

10
Technical forum / Change description text location
« on: November 21, 2017, 12:17:49 PM »
Hiya!  :) I need to change the text that appears everytime you use an item on another. (That little piece of text that says "Use xxxx on xxx" ... I was wondering if there's a way to change the Y cordinate and make this text appear much lower on the screen.  ???

11
Awesome!  :D I´ve finally watched the "Gameplay" video this morning. The game is looking simply gorgeus... (Can´t wait to get my own copy of "Foxtail", once your game is fully released!)

12
Congrats, dan! Its cool to hear that your game has been re released on steam, in a special edition.

13
Hello guys!  Just watched the video from kick starter. The pixel art looks extremely beatiful imo. Wish you the best on this project!

14
Technical forum / Re: Collision Detection
« on: October 27, 2014, 11:53:11 PM »
Quote
because it would mean you to compile WME from sources.
Did you actually meant changing the source code from the engine itself?  ???

15
Technical forum / Collision Detection
« on: October 25, 2014, 07:52:41 AM »
Hello Muties! Listen guys I really need your help on this one... On my new game there is an arcade sequence where you are inside a ship's cockpit on outer space and you battle other ships that try to destroy you.(It was in fact, inspired by a similar arcade sequence that I saw on an AGS game.) The first thing that I did was to make an special cursor that appears everytime that you hover the enemy's ship. And how I actually managed to simulate a laser that shoots out everytime that you click? I made that everytime that you left click over the Ship (Entity) it creates an actor (Phaser) that appears at the bottom of the screen and then this goes automaticaly to the ship, get it? (And it really looks good, actually) So now my problem is there a way to know when the Phaser (actor) collides with the Ship (Entity)? I hope that I can really find a way because I've already done most of the graphics of the scene and It would certainly break my heart to discard this from the final game. Thanks! :)

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