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Messages - DarioP

Pages: [1]
1
Technical forum / Re: ANN: The future of WME
« on: March 09, 2016, 10:31:47 PM »
HI to everyone,
I would like to know if WME2 is still in development or is a dead project.
thanks a lot !!

2
Technical forum / Re: Bug E_OUTOFMEMORY
« on: February 21, 2013, 02:21:50 PM »
thanks, i'll try and let you know.....but what about that when I reload the game it works? does it unloads something in the save/load process?

3
Technical forum / Re: Bug E_OUTOFMEMORY
« on: February 21, 2013, 12:36:51 PM »
is in  scene\MainMenu\MainWindow\  the path is correct... i think the prblem is that E_OUTOFMEMORY..... what kind of error is it?

4
Technical forum / Bug E_OUTOFMEMORY
« on: February 21, 2013, 10:32:32 AM »
Hi Guys, i have this Big problem I really don't know how to resolve....
when the game is in a particular scene, and I try to enter the menu, it gives me a script runtime error, this is the log:

10:19: Error loading texture 'scenes\MainMenu\bg01.png'.
       returned: E_OUTOFMEMORY
10:19: Error loading simple sprite 'scenes\MainMenu\bg01.png'
10:19: Error loading WINDOW definition
10:19: Error parsing WINDOW file 'scenes\MainMenu\MainWindow\MainMenu.window'
10:19: Runtime error. Script 'scripts\game.script', line 736
10:19:   Call to undefined method 'GoSystemExclusive'. Ignored.


the code to call the menu is simply:

WinMainMenu = Game.LoadWindow("scenes\MainMenu\MainWindow\MainMenu.window");
         Game.Interactive=true;
         WinMainMenu.GoSystemExclusive();
         Game.UnloadObject(WinMainMenu);




the strange thing is that in any other scene(before or later) it works perfectly, the problem is only on this scene!!
and the other REALLY strange thing is that if I save the game before entering this scene( in the previous scene), then I load the saved game and enter the scene, It works!!

Please please HELP i really don't know what else to try :(
Thanks a lot


5
Technical forum / Re: FPS limit and thumbnail problems
« on: November 21, 2011, 08:18:13 PM »
Yes,I know How to control the velocity,the problem is on very fast computers....there the characters move too fast!
I thought about making a script that should be a thing like this
switch(Game.Fps){

case (<60):
Setvelocity(1);

break;

case(>60)
setVelocity(2);
break;





}

that is: control the character velocity depending on FPS.
What do you think about it?
Could it work?

6
Technical forum / FPS limit and thumbnail problems
« on: November 19, 2011, 06:52:33 PM »

Hi everyone, I have this 2 problems that are driving me mad!

1)Frame limit-->We're making this 2.5 D game where there is a full 2d minigame, the problem is that on fast machines, where the fps grows up(>>100FPS) the characters are too fast!I even can't see they move, they just disappear in the point A and appear in B!
How can I Limit the Maximum FPS, or better make the character speed   FPS indipendent?

2)thumbnail Problem--if I save the game on an empty slot, no problem the thumb Image is drawn correctly, but if I overRide an existent slot, the image doesn't update, it remains the same of the previous savegame.
It only Update if i leave the game end start it again.
I read on a previous post that i have to Unload the Savegame window, to uncache the image, i tried, It doesn't work!!
I really don't know what to do.
Thanks for the help ;)

7
Technical forum / Re: Game Crashes on saving
« on: October 17, 2011, 06:21:32 PM »
It Worked!!!!!
Thanks a lot!!

8
Technical forum / Game Crashes on saving
« on: October 12, 2011, 03:46:30 PM »
Hi everyone, i have this crash problem, i'd like to know if it's a WinterMute bug or it's my fault.
In a particular scene of my game, if I try to save, the game crashes while  saving.
The crash log says: 
wme_D3D9.exe caused a EXCEPTION_ACCESS_VIOLATION in module wme_D3D9.exe at 001B:0049CB62, CBGame::IsDirectXBound()+418706 byte(s)
EAX=00000001  EBX=1EBCDBB8  ECX=00000000  EDX=00000000  ESI=00000000
EDI=14CED8F0  EBP=00000000  ESP=0012F4C8  EIP=0049CB62  FLG=00210202
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
(null)


After some time i noticed that  the crash is caused by the code:

this.SetTexture("maribaribody","actors\Mario\maribaribody_garza.png");

where i dinamically change the texture of a 3D actor, if I delete this string the crash doesn't happen.

It is a WME bug or I can do somethig to solve it??

thanks a lot ;)


9
Technical forum / Fps Problem
« on: March 31, 2011, 03:11:36 PM »
Hi, we have a problem with the Frames per second:
Most of our scene have a low fps number (even 18 ), i'd like to know what could be the reason and what  could we do to improve the throughouts.
Is it possible that it depends on the resolution?Our game is 1280x720, we noticed  that at 1024x768 it really goes better!
And what about the global variables?do they have affect on the fps?

Thanks a Lot
Dario

10
Technical forum / Mouse Event and other important questions
« on: January 21, 2011, 08:02:42 PM »
Hi Wintermute!!
We're having some trouble   :'(  with the following problems:

1) Is it there a possibility to handle a "MousePressed" event, that is when entering a region AND the left key has to be keep pressed(NOT on the left click).
2) is it there a way to "draw" or better erase a pixel with the mouse cursor(like in "paint" for example)?

thanks so much  :D

11
Help wanted and offered / Re: Porting WME games for IPhone
« on: December 09, 2010, 01:01:04 PM »
i've been searching for a long time in the forum and internet, but i did'nt find anything really useful, can you tell me if there will be some WME porting for IPhone in the future?

12
Help wanted and offered / Porting WME games for IPhone
« on: December 07, 2010, 12:44:44 PM »
Hi, is there Someone who made some portings for Iphone of WME based games??
Any tips will be very apreciated!!

13
Feature requests, suggestions / @ gato salvaje
« on: December 07, 2010, 12:40:15 PM »
Hi gato salvaje can I have your contact I'd like to talk to you about porting WME to Iphone, maybe we can help each other

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