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Feature requests, suggestions / Re: Camera Interactivity
« on: April 02, 2008, 04:32:38 PM »
You can control the camera with the Scene.ScrollTo method.
You first have to tell the engine not to follow the actor / main object. So use Game.MainObject = null; first. Don't forget to reset it to your actor after your camera work is done though.
You could then have a series of camera movements by repeatedly calling Scene.ScrollTo. The scene can scroll to an Object, or a set of X,Y coords.
Maybe not as elegant as your thinking, but it works. You could in theory record the movements in Blender and write an export scirpt, but I think that might be more trouble than its worth.
As for zooming, I don't think thats possible with WME. Your restricted to a 2d plane to pan around about. Only way around that is with a theora vid.
Whats this Overclocked game you speak of? Link?
--Loken
You first have to tell the engine not to follow the actor / main object. So use Game.MainObject = null; first. Don't forget to reset it to your actor after your camera work is done though.
You could then have a series of camera movements by repeatedly calling Scene.ScrollTo. The scene can scroll to an Object, or a set of X,Y coords.
Maybe not as elegant as your thinking, but it works. You could in theory record the movements in Blender and write an export scirpt, but I think that might be more trouble than its worth.
As for zooming, I don't think thats possible with WME. Your restricted to a 2d plane to pan around about. Only way around that is with a theora vid.
Whats this Overclocked game you speak of? Link?
--Loken