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Topics - Scarpia

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Game design / odnorf's 'dreams' project
« on: January 13, 2004, 12:44:58 AM »
hi all :)

i just surfed around these forums for a while again today, and wound up at odnorf's "dreams" project web site... and WHAT AMAZING SCREENSHOTS!! I've been toying around with graphics in Photoshop these past few weeks, and I'd really appreciate it if some kind soul (maybe you, odnorf? *s*) could help me out here:

* how was the 'dreams' head line created? what font is used, and how did you apply the spattered effect?

* the screenshots are _amazing_, how did you accomplish that effect? how many different image layers do you use, how is the glowing colors done, and again, the spattering - how IS that done? hmm...


Scarpia [back from a loooooooong break in which I've moved to a different town, bought a beautiful new laptop and started my B.Sc. in Comp.Science]

General Discussion / #600 - The unofficial introduce-yourself thread
« on: April 21, 2003, 06:25:00 PM »
Yes! I got the 600th post on the board!!!! Medal! Medal!

Well, uh... Hi. I just wanted to ask a question (start a mini-survey actually):

* how old are you all?
* where are you from?
* what is your occupation?
* what is your three favourite adventure games?

I'm the one who started this survey, so I'll be the first to give it a go: I'm 21, from Denmark, and for the past year or so, I've been teaching basic computer science to staff members at municipalities and medium-sized businesses. In september, I'll begin studying computer science at the University of Aarhus. My three favourite adventure games are Monkey Island 2, Beneath A Steel Sky and Larry Laffer Looking for Love (in all the wrong places)


edit: changed title

Feature requests, suggestions / Looping rooms
« on: March 23, 2003, 07:34:46 PM »
Hi. I may be asking for something that WME can already do, but...

I would like to be able to make a looping room, like a city, with maybe three screen-width's worth of buildings and storefronts, and make the scene loop so that the actor can walk left or right infinitely, with the background and objects just repeating...


Game design / New article about Adventure Game Puzzles
« on: March 20, 2003, 02:11:18 PM »
Hi. As a few of you have already discovered, I have been working on an article lately, on the topic of Applied Puzzle Theory. Well, it is just about finished (like 95%), so I've put it on my website now, for all to enjoy.

Even the few who have read it already should revisit, since the additions in today's upload are about 50%, thanks to the great feedback I've gotten from people in the independent game developer community.

The article is at, and everyone is welcome to post their critique or suggestions.


General Discussion / Forum update bug?
« on: March 16, 2003, 12:52:20 PM »
Hi. I'm sure someone else must be experiencing the same as I am: when I try to load the page, all I get is a blank white page, and I have to hit 'update' in my browser an extra time. And when I click the login link, it's the same all over, I have to hit the update button for the page contents to show.

Guess I should be the one answering this, but I can't seem to guess what the problem is here. Anyone?


Feature requests, suggestions / Interface thoughts
« on: March 11, 2003, 10:46:19 PM »
Hi again. Just wondering if it'd be possible to make it easier to implement user interfaces like the ones from those legendary commercial adventure games? I'm thinking either by tutorials, included demos or built-in support? Not that I can't do this myself, I just had one of those "hey - wouldn't THAT be cool!!"-moments  :P Now, I dont know how many of these are already possible/supported/built-into WME, but by all means, do enlighten me ;)

* Icon dialogue options

* Automatic verb selection on mouseover (Broken Sword etc.)

* Verb icons + Text field "Talk to Woman", "Use Lever", etc. (LucasArts style)

* Zooming inventory objects (Broken Sword 2 style)


General Discussion / "Ode to Scripting"
« on: February 25, 2003, 01:40:43 AM »

Ode to WME Scripting

scripting is prone to errors and crashes
and through buggy code every programmer trashes
but suppose there existed an engine so grand
with scripting and toying around hand-in-hand

imagine interface elements, 'actors' and sprites
arranged in a versatile tool of delights
and every latest compile of its source code
available, free on a website for download

while unseasoned programmers flock to debate
dozens of upcoming features await
and scripting has never been neater than that
of ActObj.CanHandleEvent("LookAt")

Scarpia  8) revealing a truly corny talent

Technical forum / Skipping dialogue (again)
« on: February 20, 2003, 09:55:21 PM »

I'm not sure this can be solved, or at least it may not be an engine related issue.

When I click the mouse to skip ahead as the character speaks, I still get the silent 'pauses' between the sentences. If I just let he speak, the pauses seem alright, as her monologue would probably pause at those times. But when I click my mouse to skip to the next sentence, what I'm really interested in, is what she has to say next, not the pause before what she'll say next. I haven't explored the scripts, so I'm not sure it has anything to do with the engine itself.


Rambling on and on and on and......

Feature requests, suggestions / Multiple PC's (Player Chars)
« on: February 20, 2003, 09:41:26 PM »
I wonder, maybe this can already be done, I haven't dug that deep into the engine just yet.

For my unique-style, grand, amazing, fabulous perfect game idea (don't we all have one?  ;)), I will need to switch Player Character in mid-game, from one Actor to another. Just changing all the sprites is not going to work for me; since I need to change player character 30+ times throughout the game (did I mention it was very unique?)

Anyways, is there a way to do this? If not, could it be done? I'm sure other game programmers could use this as well, even on less than unique-style-grand-amazing-fabulous game ideas.  ;D


Technical forum / Mouse cursor confusion
« on: February 20, 2003, 09:25:56 PM »
Just a quirk I guess..

When the game is running in window mode, the cursor is a transparent white arrow, but it turns into a non-transparent red arrow when hovering over an entity. When busy, it is a non-transparent red hourglass, and whwn the mouse cursor is over the window's title bar, it goes invisible.

I'm befuzzled..

* Could the mouse cursor please not be transparent over the title bar? It looks bad. I get really really scared when my cursor disappears. Really, I do :)
* Is the mouse cursor going to be transparent - or not? Right now it's like it can't really decide which :P

This is just the beginning.  8)


Game design / character development
« on: February 20, 2003, 08:32:01 PM »

Before gathering up a development team, try to take the game beyond the "cool idea" stage.

You will need to complete the plot. Most (90%) of the characters should be defined in RIGID detail (with the most important dialogues written), as well as descriptions of ALL rooms in the game. Beginning, middle, end, and obstacles along the way - those should be in place. You don't need all the solutions for overcoming those obstacles yet, but you will need to know which parts and puzzles will be the hard ones, and which will be the simpler ones. Most importantly: YOU MUST HAVE THE GAME ATMOSPHERE FLOWING THROUGH YOUR VEINS LIKE MAD! That feeling is the source from which the characters, room settings, and dialogues spring.

"Here endeth the lesson."


Technical forum / Background not showing?
« on: February 20, 2003, 07:40:18 PM »

I seem to be the only one to post about this issue, but even that won't stop me (mwahaha):

When I try to Run the demo game, it works fine, except that the background image doesn't load. I'm stuck with a lot of blank white space (and the text is kinda hard to read on that background) with a bunch of objects, entities and the actor walking around. It's kinda hard to navigate around like that.

How do I fix this? I changed the gfx settings, but with no luck. Everything else works fine :)


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