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Technical forum / Out of focus?
« on: October 11, 2006, 09:09:56 PM »
I am thinking about making an adventure game based on a real miniature model world. In other words, building a little room and photogrphing it and using it as background. The thing is that i want it to actually look like a photographed miniature, and this effect is created by a very short depth of field of the camera ( blurry up front and in the back ). Now this is apperantly already present on the backgrounds, because they really are miniatures, haha.. eh..
Im planning to make it a 3d person game, and thinking it would be really nice to apply this effect to the actor also. That when he walks closer, or more far away a blur is applied along with the scale. But I cant really see a way to do this.
At first i was thinking about some kind of semi transparent overlay on top of the whole screen, that would apply to a 2D actor, but a mask can't really apply a blur can it?
I have never worked woth 3D but I understand it as you have a virtual camera that you see your model thru. Can you alter this cameras depth of field?
(Maybe I'm really out hiking on this one)
To make a confusing story short, is it possible to use a "focus effect" with 3d actors, or does anyone know of another way to simulate depth of field?
Im planning to make it a 3d person game, and thinking it would be really nice to apply this effect to the actor also. That when he walks closer, or more far away a blur is applied along with the scale. But I cant really see a way to do this.
At first i was thinking about some kind of semi transparent overlay on top of the whole screen, that would apply to a 2D actor, but a mask can't really apply a blur can it?
I have never worked woth 3D but I understand it as you have a virtual camera that you see your model thru. Can you alter this cameras depth of field?

To make a confusing story short, is it possible to use a "focus effect" with 3d actors, or does anyone know of another way to simulate depth of field?