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Topics - SBOVIS

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31
Technical forum / Mouse scroll button for Inventory
« on: November 17, 2006, 03:00:41 PM »
Hi,
    Is it possible to scroll through items in the Inventory - left to right, right to left using a wheel mouse?
wheel down scrolls inventory right, wheel up scrolls inventory left.

I want this aswell as the normal clicking on the scroll buttons.

Any ideas?


Many thanks

32
Technical forum / FLUID TURNING 2D
« on: November 08, 2006, 10:39:53 PM »
Hi,
     Has anyone got any tips on how to achieve fluid turning of the main actor (2d sprite)
I have a single frame from all 8 directions and set up the TURN_RIGHT TURN_LEFT parts of the actor.script but it still turns very abruptly and I wish to smooth this animation.

Any ideas or thoughts welcome.

Many thanks

33
Technical forum / 2D sprite turning animations
« on: September 20, 2006, 11:19:40 AM »
Hi all,
        I have a 2D actor sprite that walks in the normal 8 directions.
Is it possible for the actor to turn correctly in relation to where the player clicked on the screen?

For example: - Actor is facing downwards, player clicks to the right and the actor turns to the right using a smooth turning animation.

Also if Actor facing downwards, player clicks UP the actor smoothly turns on the spot upwards.


Is this just a case of : -

of just adding TURN_UP,TURN_DOWN,TURN_UPRIGHT etc etc??

or am I barking up the wrong tree??






34
Technical forum / Saving & Loading Screens
« on: September 10, 2006, 11:14:33 AM »
Hi All,
       I am looking at saving and loading screens and in particular how to create an animated save/load screen.
Is it possible to create a scene (that I can animate with sprites) and have the save/loading screen kick off in the background behind the scene?

If not can this be implemented for a new version?

I have tried to go to a scene prior to starting the save/load process but obviously this looks bad because of the blank screen pause after the animation (where the engine is saving/loading)

Any ideas??


Many Thanks

35
Technical forum / WINDOWS overlap
« on: May 30, 2006, 02:17:00 PM »
Hi I have a couple of windows in a scene that overlap each other how can I specify which window should be on top of the other??

Is it merely where they come in the Game.Script and in the Sceneinit.script? or is there a command??


36
Technical forum / SCENE EDIT background Bug - For your info
« on: May 29, 2006, 11:53:43 AM »
Just to let all at the forum know there seems to be a bug with SCENE EDIT in the latest version.

BUG DETAILS:

1. Background graphic created called ROOM001 in a path that is specific to a package like LEVEL1

2. Background graphic created calleed ROOM001 in a path that is specific to package like LEVEL2


When you load the background ROOM001 from package LEVEL2 into a scene for LEVEL 2 it loads the previous background into the scene NOT the background relating to this package.


To get over this I have just renamed the graphic and made sure it is not the same file name as any others from other levels and it loads fine.


Its as if it disregards the different path names to diffrentiate the file names.


Just thought you should all know.


Regards








37
Technical forum / Alpha color on windows
« on: May 26, 2006, 07:49:31 AM »
Hi,
    What is the correct syntax for changing a windows Alpha color.

winWINDOW.AlphaColor ??

I want it to change to RGB value  = 167,189,163



38
Technical forum / SAVE game
« on: May 26, 2006, 07:02:59 AM »
Hi, I want to deactivate the SAVE feature of WME in certain scenes.
Or at the start of a group of scenes that are connected.

I want it that the player just cannot click on the SAVE buttons but the menu does appear.


How can I do this??



Many thanks

39
Technical forum / Exit regions and windows
« on: May 25, 2006, 10:25:53 AM »
Hi,
      I have a scene where the exit region is to the right of the background graphic, but on the right hand part of the view screen is a window object showing the player time left to complete the level.

When the mouse pointer moves over the exit region it picks up the window and the player cannot click on the exit. Even though the window is not obscurring the exit 100%.

Can I have the window to be onscreen but the regions in scene edit to be infront of it so the mouse pointer picks up these exits?? This is because the window is just a notifier it is not used by the mouse or the player.

40
Technical forum / TIME game Mechanic
« on: May 23, 2006, 11:57:39 AM »
Hi,
     Has anyone done or been abale to do a proper time mechanic in their project.

What I mean is this - The player starts a level and has a specified amount of time to complete te level and escape.

The player should be able to save/load and the TIMER freeze and start respectively.

The TIMER can be set and reset for different levels, harder ones need more time etc etc.


I want to create an animated hour glass as a window that animates in the scene and I want the sprite to reflect the time left by the timer.

So if there is only say 5 mins left the hour glass animates and empties to that point. Like a real hour glass would do if you were timed with it whilst you did a task.


If anyone has any ideas or test scripts in order to do this I would be really grateful.


Cheers



41
Technical forum / particles demo in 1.6
« on: May 18, 2006, 03:01:20 PM »
Hi how can I make the particles emit from the X and Y co-ordinates of the entity Emitter placed in scene edit.


Cheers

42
Technical forum / Issue with sprites
« on: May 15, 2006, 06:37:00 PM »
Hi,
    I have just updated to WME 1.6, and all is going well except when I go into sprite edit and look at an old sprite (that worked fine before) and then save the sprite and look at the SpriteEdit log I get the following: -

WARNING:Referencing absolute path 'C:\Program Files\WME DevKit\projects\LIMBO of the LOST\data\entities\GRUNGERasleep.sprite'. The game will NOT work on another computer.

I have ran this same sprite on another computer with the exact same path and it worked fine with no warning messages before I updated to 1.6 any ideas why this is happening?


Great update by the way..................hahahahahahahahahaha apart from this snag hahahahha

43
Technical forum / How do I create THEORA video files
« on: March 09, 2006, 03:01:00 PM »
Hi,
    I want to start using THEORA in my project, but where do I start, how can I create the files to script in WME.

Is there a program or tutorial that covers this?

Cheers

44
Technical forum / Snow plugin
« on: March 08, 2006, 04:20:05 PM »
Hi,
    I have been using the snow plugin in a few tests and scenes, and was wondering how I can get the snow to fall only on the floor region and if it does not hit the floor region then it just falls to the bottom of the screen.


Also how can I mask the scene in certain areas so that no snow is seen.

For example a tunnel looking out on a snowy field, the snow drops in the mouth of the cave but not in the cave where the actor is.


Is this possible or is this just merely a fullscreen plugin to all the screen??


Cheers

45
Game announcements / LIMBO of the LOST web site & promo
« on: March 07, 2006, 01:47:34 PM »
Hi all,
        Just thought you all should know I have updated our projects web site and now you can download the promo of the game in windows media format or 3G format for your 3G phone.

Here is the link

http://www.geocities.com/limboofthelost/

The files are under the DEVELOPEMENT NEWS section

Enjoy

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