I really don't want to get mixed up in this argument^H^H^H^H^H^H^H^Hdebate, but I'll post my two cents anyways..
About the gfx accelerators.... I, for one, have a computer w/o an accelerator (or perhaps it was just buggy, I'm not sure which), so I'm actually one of the people who experience problems with graphics acceleration, and I
still think dropping the software renderer is the right decision. Sure, older computers exist, but they ARE slowly going out of use. I know that in a lot of lesser-industrialized countries, the older hardware will be in use for years on, but I'm not counting on one of my games to be the next world-wide adventure blockbuster, especially with a stagnant market for 2d point-n-click adventure games. I'm more concerned about the fact that even if my game is really great, chances are that very few will care (compared to modern 3d first person shooters or MMPORG's).
About MOD / OGG files: C'mon people, value the fact that WME already has good audio format support, and instead just go searching for a (quote)
nice MOD library without licensing problems if you
really want Jan to implement it ;-P
Scarpia
PS: Uhfgood: No matter how long you think creating a game will take, it will take longer. A
lot longer