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Technical forum / Build 020
« on: March 23, 2003, 06:05:17 PM »
Hi Mnemonic,
*wow*, what a great (big fat greek - no, I did NOT see the movie!) update! Thank you!
That was fast - you DID it! I just tested it in my verb bar demo without any problems, it really works! Yes, yes, YES...
Cool. Never had the idea the engine could make this work.
OH! So you did it before I could write it down in the wishlist. I tried to do something like this by creating buttons and running a looping script to imitate the low-level events, asking for mouse-position and clicks and... now, I will be happy to delete this script.
But how does it work now ? I tried to edit my window file and added the book "ENTITY" like in the "room.scene" file, but this doesn't work. Any hints ?
Ohhh... I can't await coming home next week to play around with all these fine features...
*wow*, what a great (big fat greek - no, I did NOT see the movie!) update! Thank you!
- you can define a rectangular area on screen where the scene will be displayed - the scene viewport (i.e. scenes no longer need to cover the whole screen); it's useful for fixed interface elements
That was fast - you DID it! I just tested it in my verb bar demo without any problems, it really works! Yes, yes, YES...
- the engine is now able to rebmeber which scene nodes were active/inactive when the player leaves the scene and this state will be restored automatically after revisiting the scene (i.e. you no longer need to script this behavior manually); just check the "Remember nodes state" check-box in SceneEdit
- scene entites have a new "Ignore items" property (in SceneEdit); if you set this property, the entities will act as non-interactive when the player attemts to use an inventory item on them - it's useful for example for the scene exits
Cool. Never had the idea the engine could make this work.
- the GUI windows now can contain entites; this makes the whole GUI subsystem much more flexible; it allows you to create "intelligent" windows, such as items close-ups or a Runaway style inventory
OH! So you did it before I could write it down in the wishlist. I tried to do something like this by creating buttons and running a looping script to imitate the low-level events, asking for mouse-position and clicks and... now, I will be happy to delete this script.
But how does it work now ? I tried to edit my window file and added the book "ENTITY" like in the "room.scene" file, but this doesn't work. Any hints ?
Ohhh... I can't await coming home next week to play around with all these fine features...