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Messages - SANNOI

Pages: [1] 2
1
Technical forum / Re: WME SCRIPT EDITOR
« on: September 13, 2005, 10:15:03 PM »
Hi guys!

Quote from: Mnemonic
I don't know if SANNOI is still developing WSE, but you can use any syntax-highlighting editor supporting JavaScript. For example UltraEdit or Crimson Editor.

What casuality! The last week I retake the develop of WSE, although with my web designer job andthe september exams I haven't many time. I hope that in a few days I upload the new version to my server.

Quote from: SBOVIS
I clicked on the link for the WSE 2.0 but nothing.

Yes, you're right. I loose the domain where I host my files and I forgot to change the links. Here are the new links:

English version
Spanish version

I hope WSE helps you.

Regards!

SANNOI

2
Game announcements / Re: El Padrastro - Demo
« on: August 11, 2005, 07:49:17 PM »
Quote from: Mnemonic
Quote from: Mac
(By the way: I don't really like installers that install on my C:\ drive with no chance to change that)
I second that. Also, the desktop icon doesn't have the startup directory set to the game dir, so it's not possible to run the game.

I've fixed the problem with the desktop shortcut. Now it runs ok. I've added the english language in the installation, and you can choose the language of the installation interface. And finally, I've added too the possibility of choose the destination directory of the demo. The new link is here.

Regards,

SANNOI

3
Game announcements / Re: El Padrastro - Demo
« on: August 11, 2005, 12:40:51 PM »
Quote from: Mac
Is it just me or is there no sound in the demo ?

Sorry, I forgot to comment that in this demo we haven't included sound.

Quote from: Mac
(By the way: I don't really like installers that install on my C:\ drive with no chance to change that)

I'll try to add the option of select the destination folder of the installation.

Regards,

SANNOI

4
Game announcements / El Padrastro - Demo
« on: August 10, 2005, 07:39:06 PM »
Hello guys!

At least we've released a little demo of our game 'El Padrastro'!!  ::rock It's only in spanish (we promise that we will release an english version soon) and you can play the first scene. I hope you enjoy with this release.

Some screens:







And there's the link to the Demo:

http://www.elsombrerodelabuelo.com/descargas/El Padrastro - Demo_updated.rar

Post your comments/bugs in this thread. Thanks!

SANNOI

5
General Discussion / Re: Happy birthday MMR!
« on: April 29, 2004, 04:16:08 PM »
Tio, FELIZ CUMPLEA

6
General Discussion / Re:...
« on: March 11, 2004, 06:52:01 PM »
Hi everybody,

The first thing that i can say is express my condolence and pain to the killed families. i'm from Alcala de Henares, the city where go out the trains and i'm sure that many people who i meet went in this trains. i feel an indescriptible fear because i took a train in Alcala at 7:35 and the terrorist put the bombs at 7:15. Today, i've born again.

Regards,

SANNOI

PS: NO MORE MURDERS! NO MORE TERRORISM! NO MORE ETA!

7
Scripts, plugins, utilities, goodies / WSE 0.2 beta
« on: January 02, 2004, 03:01:09 AM »
WSE is a Wintermute Script Editor written in Visual Basic .NET. WSE uses the WME wrapper for .NET to check the syntax of the script. It can open WME's project files (wpr) and recognizes the data directories of the project and finds all the scripts that exist inside these. This is the first public beta of this application and it is possible that has enough bugs.

FEATURES:

-- Open script, inc, dcs and wpr files.
-- Script templates.
-- Syntax highlighting.
-- Multiple file syntax checking.
-- Total customizable text editor (font type, font size, matching brackets, line numbers...).
-- Multiple Document Interface.
-- Visual Studio .NET style interface.

TODO:
-- Code autocompletion (Intellisense)
-- Folding
-- Fully managed wpr files.
-- Code templates.

SCREENSHOTS:




DOWNLOADS: English version

English version: http://www.elsombrerodelabuelo.com/descargas/wse_beta_2_english.zip
Spanish version: http://www.elsombrerodelabuelo.com/descargas/wse_beta_2_spanish.zip

Report bugs to: labiopartido@gmail.com

EDIT: I've changed the links and the e-mail direction cause they're outdated.

8
General Discussion / Happy New Year!!
« on: January 01, 2004, 07:08:31 PM »
HAPPY NEW YEAR!!! ;) :D ;D :-*


9
Wonderful!!  :)

This .NET wrapper for WME is a great idea! I've downloaded it and i've tried to convert the sample project to VB .NET and I've obtained it, but when I run the application it returns me the same error: "Line 1: Error opening include file scripts\base.inc". I've tested this scripts with WME Project Manager and the syntax is correct. I believe that I'm writting the project root path of the InitializeSimple function bad. There's my VB .NET code:

Code: [Select]
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
        Dim Game As New WGame
        Game.InitializeSimple("C:\Proyectos\WME\Prueba")

        If Game.CompilerAvailable Then
            Dim ScriptCallBack As New WGame.ScriptCompilerCallback(AddressOf CompilerCallback)
            Dim CallBackData As IntPtr = IntPtr.Zero
            Game.SetCompilerCallback(ScriptCallBack, CallBackData)

            Dim Size As Integer = 0
            If (Game.CompileScript("C:\Proyectos\WME\Prueba\data\scripts\game.script", True, Size).ToInt32 <> 0) Then
                MessageBox.Show(Size.ToString())
                Game.EmptyScriptCache()
            End If
        Else
            MessageBox.Show("Compiler is not available")
        End If
    End Sub

    Public Sub CompilerCallback(ByVal Line As Integer, ByVal Text As String, ByVal Data As IntPtr)
        MessageBox.Show("Line " + Line.ToString() + ": " + Text)
    End Sub

Mnemonic, I need your help!!!  ???

Regards,

SANNOI

10
General Discussion / Re:Merry christmas!
« on: December 26, 2003, 02:30:20 PM »
MERRY CHRISTMAS!!!!

11
General Discussion / Re:Happy birthday
« on: December 24, 2003, 02:14:34 AM »
Thanks to everybody!!!!!!!!!

I feel very happy because you remember my birth day (... thanks YabbSE forum...  8))

Another time, thanks everybody and Merry Christmas and a happy New Year!!!

SANNOI

PS: Sorry for respond so late but i didn't see the post. Thanks to MMR because he shows me the thread.

12
Technical forum / Re:ITEMS inventory image hover
« on: July 15, 2003, 12:58:46 AM »
OK, when I put this in the items.items file, the game runs fine:

Code: [Select]
ITEM
{
   CURSOR_COMBINED = TRUE
   CAPTION = "WME User's Guide"
   NAME = "book"
   IMAGE = "items\book.png"  
   CURSOR = "items\book.png"
   CURSOR_HOVER = "items\book_h.png"
   SCRIPT = "items\book.script"
}

The engine crashes when I put this code:

Code: [Select]
ITEM
{
   CURSOR_COMBINED = TRUE
   CAPTION = "WME User's Guide"
   NAME = "book"
   IMAGE = "items\book.png"
   IMAGE_HOVER = "items\book_h.png"  
   CURSOR = "items\book.png"
   CURSOR_HOVER = "items\book_h.png"
   SCRIPT = "items\book.script"
}

I think that the attribb IMAGE_HOVER don't exist. I need to know if there are another way to do the items inventory image hover.

Thanks,

SANNOI

13
Technical forum / Re:ITEMS inventory image hover
« on: July 14, 2003, 10:25:37 PM »
There is the last wme.exe crash:

---------------------------------------------------------
---------- WME crash report: 14-07-2003, 23:21 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module wme.exe at 001B:004459E4
EAX=00000000  EBX=00BFDA08  ECX=00BF8330  EDX=00000000  ESI=004EC5AC
EDI=00BF8330  EBP=00BF8330  ESP=0012F4E4  EIP=004459E4  FLG=00010212
CS=001B   DS=0023  SS=0023  ES=0023   FS=0038  GS=0000
Stack trace:
001B:004459E4 (0x00000000 0x00BF8450 0x00000002 0x00000005) wme.exe
001B:00BF65F8 (0x00446C00 0x00446CE0 0x00446ED0 0x00447710) <UNKNOWN>
001B:00446E20 (0x082444F6 0x56097401 0xFDC20DE8 0x04C483FF) wme.exe

Thanks,

SANNOI

Edit: The path of the images is ok and I used the last version of wme (031).

14
Technical forum / ITEMS inventory image hover
« on: July 14, 2003, 04:20:08 PM »
Hi all, I want to change the image of the inventory items images when the mouse cursor pass over the items, how can I do it? I've tried to add a file in the items definition file in each item which put IMAGE_HOVER = "image_hover.png" but the engine crashes when it runs.

Thanks to all,

SANNOI

15
General Discussion / Happy birthday, Jan!
« on: June 22, 2003, 11:22:15 PM »
Happy birthday, Jan... I wish you a good day and a lot of presents!  ;)

SANNOI

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