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Feature requests, suggestions / spirite hotspot without need to use .sprite files
« on: December 26, 2007, 05:59:35 PM »
hey,
I find myself all to often needing to create a wrapping .sprite for my PNG files just to define where it's hotspot are.
in scene editor, as cursor icons. I wish there was a way to simplify this when i use SceneEditor to just input the sprite's PNG file name, and let me choose where the hotspot is.
an idea : instead of having to rewrite stuff in WME, maybe add a dialog window that when you choose a PNG in the scene editor - let's you select the hotspot, and the automagically creates a .sprite file at the same place the PNG is at with the right parameters, and puts it's name into as the sprite ?
I find myself all to often needing to create a wrapping .sprite for my PNG files just to define where it's hotspot are.
in scene editor, as cursor icons. I wish there was a way to simplify this when i use SceneEditor to just input the sprite's PNG file name, and let me choose where the hotspot is.
an idea : instead of having to rewrite stuff in WME, maybe add a dialog window that when you choose a PNG in the scene editor - let's you select the hotspot, and the automagically creates a .sprite file at the same place the PNG is at with the right parameters, and puts it's name into as the sprite ?