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Messages - Banbury

Pages: 1 2 [3]
31
Feature requests, suggestions / DLL functions
« on: February 19, 2003, 08:49:30 AM »
Hi,
I have another really simple wish ;):
Calling functions from standard C++ DLLs.
As a programmer I'd like to add my own support functions for calculations and maybe some AI.

Greetings

Banbury

32
Technical forum / Some bugs
« on: February 03, 2003, 08:17:55 AM »
Hi,
I'm busy converting my adventure to Wintermute.
I've found a few bugs or things that don't work as expected:
- Scene.Filename always returns [null].
- the TalkAsync method doesn't set the IsTalking and Ready flags.
- the Talk method suppresses all events. If I have a long monologue, there is no way to skip it.

Everything else works great for me. I absolutely love the GUI part of Wintermute. It's very easy to use.

Greetings

Banbury

33
Technical forum / Re:Stopping cutscenes
« on: January 28, 2003, 01:37:21 PM »
I tried to attach a script with my cutscene and then detaching in on a keypress. The event handler isn't executed though (tested it with a Msg).
I think it's a little messy to check at every line of my cutscene, if it has been canceled.

Greetings

Banbury

34
Feature requests, suggestions / More datatypes
« on: January 28, 2003, 08:33:20 AM »
Dear Santa,
I wish WME had more DataTypes like Lists, Hashtables and Trees. Trees would be very helpful for conversations. Also a way to create your own datatypes with properties and methods would be neat.

Greetings

Banbury

(Sorry that I'm a little early with my wishlist  :D)

35
Technical forum / Stopping cutscenes
« on: January 28, 2003, 08:27:00 AM »
Hi,
how do I stop scripted cutscenes with a keypress? The key event doesn't respond while the cutscene is running. Do I have to place a 'Sleep' behind every function? Does the TimeSlice functions have something to do with it (I wasn't able to call it due to lack of documentation)?

Greetings

Banbury

36
Feature requests, suggestions / Foreground objects
« on: January 21, 2003, 08:24:23 AM »
Hi,
I just tested the 1.01 Beta and I'm really impressed. This is easily the best engine around. And it has a real programming language.
There is one thing, that bothers me though. I have to cut out all the objects, behind which my characters can walk. This is pretty awkward, if one has completed background bitmaps. Maybe you could have a look at the way Sludge solves this problem. It's much easier to paint over the objects with a single colour.

Greetings

Banbury

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