I had an interesting idea for an action/puzzle/adventure hybrid, but I'm not sure if WME is the best engine for this job...
The thing is, this game would use an awful lot of collision detection, making, and changing objects.
It would make and handle maybe hundreds of objects on a single "level" or screen.
Just to give you an idea, picture a mix between monkey island, tetris and super Mario.
But the things I'm unsure of, is if WME is that good for creating and handling objects on a mass scale. It's really much better suited for games where the single objects are unique and adventure-esqe (one-of a kind).
To make a game where you get to have some puzzle action, and play around with a bunch of changable "tetris blocks" (no, not anything like tetris, but you get the idea)... that would probably require an engine that is suited for that kind of game play and system, all the way from the beginning.
So to do it would probably be like cutting down a tree with a swiss army knife. Sure, it can be done, but as they say: The right tool at the right place. Or something.
So maybe WME isn't the best engine for this particular idea, maybe I should stick with making adventure games with WME and do other things with some other programs...?
Note: This was just a simple question, I've had such an interesting game idea here that would be a waste not to realize. But there's no hurry, and I have lots of "pure" adventure game ideas that I'd just
love to bring to life. So this is no critique of WME or anything (that it can't do every single genre out there) this was just a question about WME's limits in this particular field. So no bad feelings here, okay?
And I also have to say again... what an absolutely wonderful job you've done with WME.
Best. Adventure Game Engine. Ever.