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Author Topic: Zooming and other more realtimeish camera stuff  (Read 2995 times)

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Orange Brat

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Zooming and other more realtimeish camera stuff
« on: July 17, 2007, 02:31:53 AM »

Is it possible to make the camera zoom into or out of a scene in a 2.5D game? Say the player walks close to a certain point of interest, can I script the FOV of the camera to zoom in/out a bit on a predefined section of the scene? Will doing this force the collision hull and the background to be mismatched? Is there a way to do this without causing a mismatch?

Also, will it ever be possible to move the 2.5D camera from it's original point of origin in the 3DS file? I'm not asking for a fulltime realtime camera, but it would be nice to be able to shift the camera into or out of a scene or to dolly it around within a level. It would be a pseudo-3D. See the animated short for some examples of this:

http://www.mediafire.com/?9wxxn2xh4om

You'll need a player like the one below to play it:

http://sweb.cityu.edu.hk/50689882/flv.html

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Mnemonic

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Re: Zooming and other more realtimeish camera stuff
« Reply #1 on: July 17, 2007, 03:16:12 PM »

Nope, it's not supported. While scripting the camera FOV wouldn't be a big problem, zooming part of the scene would be.
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