Hey,
I can't seem to find no proper tutorial for building 3D scenes and I find some holes in the documentation when it comes to Z-ordering of 3D scenes.
I'm encountering all sort of questions and problems.
The most basic question i have is how does the engine decide if he should draw the 3D actor in front of or behind a certain sprite in the scene ?
How do scene regions effect the engine's decision about it ?
to get z-ordering as one would expect where should one place a hotspot for a sprite entity ? or a free sprite entity ?
Anyone working on a 3D scene building tutorial with some mode detailed explanations on how Z-ordering works ? The current 2D tutorial in WME docs doesn't cover enough about it .
Oded