Hey,
Let say I want to have a 2d entity floating near my 3d actor's head, in the same Z-order my actor is in.
I have tired doing
myRegion = Scene.GetRegionAt(actor.X,actor.Y);
myEnt.StickToRegion(myRegion)
it doesn't fully works, because if there is another 3d actor at the on the same
obviously just using the entity's X and Y doesn't work, because its coordinates is near the actor's head (i use the new wme 1.8.5 GetBonePosition2D() thank for that new function !)
But then the z-ordering is wrong because WME sets z-order for the actor by it's feet's position.
I didn't see any any functions that can help me on the 3dactor.
Any suggestions how to do it ?