Hey,
Once again, i'm getting a strange behaviour with .X files and WME.
this time, i've decided to create a simple chracter just to test out exporting.
this model has a UV Map modifier that stretches it's face's texture on it's face, and only the front part.
when exported, it looks great in the DirectX mview.exe and DXViewer.exe
but in WME, the textures are spread wrong over the model. (note that the wme actor file needs to have DRAW_BACKFACE=FALSE )
I also tried going through fragmotion, open it up, and resave it but it messes it up even more.
I've put the .Max file with the .X files i've exported with Max 8 and panda here:
http://corbomitegames.com/export_problem.zipWould appreciate your help.
Jynx ? Meta ?
Soundguy