Hey
I have some performance Issues i showed Jerrot when we met in GDC.
For some reason i am on 20-30 FPS , when i have 20,000 polygons.
One thing i was wondering is how the hell did i get to 20,000 poly's when each of my 3 characters is only 3000 polys.
that should make 9000, and let's say i have 100 particles , interface and some entities should be 10,000.
Why is it double ?
The shadows i use are flat shadows and not stencil.
Any way to debug this and have WME give me some info on what it is rendering ?
Oded