Hehe, thanks for your enthusiasm, Slapdash.
Personally I think you should make WME2 Dev more.. "Official" now.
Yeah, well, I kind of just did, I guess
Finally linked the semi-hidden wme2 blog.
Anyway we can edit play with the NAV mesh area?
I was considering a nav-mesh editor (something like the GECK editor for Fallout 3 has), but eventually I decided an import of ordinary mesh would be enough. Also I'd like to try integrating
recast in the future, for automatic nav-mesh generation. I'm curious about the results.
Why not make an WME2 ideas area, then you can list them as you do for the todo list / bug fixes
of the current WME? THat way you won't be deving in a vacuum.
I will definitely start a wme2 forum subsection sooner or later. I'm just not sure if I have enough info to share.