The best way I can describe it is that he suddenly jumps forward toward the stopping point while in the walk cycle, but only by a small amount. If he's at one side of the screen, and I click on the other side of the screen, the walk is smooth up to a small amount before the stop point but before he enters the idle, then he suddenly moves toward the point a small amount, continues the walk cycle at the same speed, and then enters the idle. The game is very small right now so I could upload it and pm you the link if you like.