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Author Topic: Skipping dialogue (again)  (Read 4398 times)

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Skipping dialogue (again)
« on: February 20, 2003, 09:55:21 PM »


I'm not sure this can be solved, or at least it may not be an engine related issue.

When I click the mouse to skip ahead as the character speaks, I still get the silent 'pauses' between the sentences. If I just let he speak, the pauses seem alright, as her monologue would probably pause at those times. But when I click my mouse to skip to the next sentence, what I'm really interested in, is what she has to say next, not the pause before what she'll say next. I haven't explored the scripts, so I'm not sure it has anything to do with the engine itself.


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Re:Skipping dialogue (again)
« Reply #1 on: February 21, 2003, 08:26:33 AM »

That's right. The Actor.Talk() method can be interrupted by clicking, but the delays are achieved by a Sleep() command, which cannot be interupted that way. Maybe I should have used something like actor.Talk("", "", 500) to make the delays (say nothing for 500 milliseconds). Hmmmm...
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