Hi everyone, i have this crash problem, i'd like to know if it's a WinterMute bug or it's my fault.
In a particular scene of my game, if I try to save, the game crashes while saving.
The crash log says:
wme_D3D9.exe caused a EXCEPTION_ACCESS_VIOLATION in module wme_D3D9.exe at 001B:0049CB62, CBGame::IsDirectXBound()+418706 byte(s)
EAX=00000001 EBX=1EBCDBB8 ECX=00000000 EDX=00000000 ESI=00000000
EDI=14CED8F0 EBP=00000000 ESP=0012F4C8 EIP=0049CB62 FLG=00210202
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Stack trace:
(null)
After some time i noticed that the crash is caused by the code:
this.SetTexture("maribaribody","actors\Mario\maribaribody_garza.png");
where i dinamically change the texture of a 3D actor, if I delete this string the crash doesn't happen.
It is a WME bug or I can do somethig to solve it??
thanks a lot